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Falling/Diving into Water
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<blockquote data-quote="Quickleaf" data-source="post: 6472311" data-attributes="member: 20323"><p>I've just searched thru my PHB and DMG and haven't found any guidelines for the classic "dive/fall into water" beyond the standard falling rules (1d6 bludgeoning damage per 10 ft)...which obviously don't accommodate real life diving, much the less cinematic-style diving. Since I'm running a pirate-themed campaign, I'm pretty sure this will come up soon, so I wanted to come up with a solution before play.</p><p></p><p>So far, I am looking at the Mariner class from Dragon 107 IIRC, which has a detailed table for amount of damage dealt by a dive/fall into water given the height of the drop.</p><p></p><p>I'm curious, how would you handle this in 5e?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6472311, member: 20323"] I've just searched thru my PHB and DMG and haven't found any guidelines for the classic "dive/fall into water" beyond the standard falling rules (1d6 bludgeoning damage per 10 ft)...which obviously don't accommodate real life diving, much the less cinematic-style diving. Since I'm running a pirate-themed campaign, I'm pretty sure this will come up soon, so I wanted to come up with a solution before play. So far, I am looking at the Mariner class from Dragon 107 IIRC, which has a detailed table for amount of damage dealt by a dive/fall into water given the height of the drop. I'm curious, how would you handle this in 5e? [/QUOTE]
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Falling/Diving into Water
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