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Falling/Diving into Water
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<blockquote data-quote="Joe Liker" data-source="post: 6472903" data-attributes="member: 6777505"><p>No, it really is clear. I guess a lot of people try to bring real-world definitions into the picture, but it's important to stick to the game definitions. Athletics is used to move your body with brute force, hence Strength. Acrobatics is for feats of agility and finesse, hence Dexterity.</p><p></p><p>Diving is about contorting your body and controlling your movements, not eking a big burst of power out of your muscles. Thus it falls very unequivocally on the agility side of the line, as do tumbling, tightrope walking, and figure skating. Yes, you need a minimum level of physical strength to pull off any athletic (small 'a') feat, but the above are all activities where you need a great measure of fine control on top of that.</p><p></p><p>Climbing and jumping, on the other hand, while certainly more difficult if you are clumsy, are more about the brute force aspect of the activity. It's only at extreme levels of competition that fine control and finesse come into play. D&D skill checks are generally more about getting the job done than competitive sportsmanship.</p><p></p><p>And if none of this explanation works for you, all you have to do is follow the rules. There are enough examples in this and other editions that the intent of the divide is pretty easy to suss out. Just think about who would be able to do it better: the Hulk or Daredevil?</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6472903, member: 6777505"] No, it really is clear. I guess a lot of people try to bring real-world definitions into the picture, but it's important to stick to the game definitions. Athletics is used to move your body with brute force, hence Strength. Acrobatics is for feats of agility and finesse, hence Dexterity. Diving is about contorting your body and controlling your movements, not eking a big burst of power out of your muscles. Thus it falls very unequivocally on the agility side of the line, as do tumbling, tightrope walking, and figure skating. Yes, you need a minimum level of physical strength to pull off any athletic (small 'a') feat, but the above are all activities where you need a great measure of fine control on top of that. Climbing and jumping, on the other hand, while certainly more difficult if you are clumsy, are more about the brute force aspect of the activity. It's only at extreme levels of competition that fine control and finesse come into play. D&D skill checks are generally more about getting the job done than competitive sportsmanship. And if none of this explanation works for you, all you have to do is follow the rules. There are enough examples in this and other editions that the intent of the divide is pretty easy to suss out. Just think about who would be able to do it better: the Hulk or Daredevil? [/QUOTE]
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