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Falling/Diving into Water
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<blockquote data-quote="Quickleaf" data-source="post: 6474588" data-attributes="member: 20323"><p>Ok...here's my stab at a house rule...and an example of how it might play out...</p><p></p><p><strong>Diving/Falling into Water</strong></p><p>For a character to even attempt a dive into water, the water must have a minimum depth: 5 feet for dives of 30' or less, 10 feet for dives of 30-90', and 15 feet for dives over 90'. Characters deliberately diving into water (as part of their move, an action, or reaction) reduce the height of the fall by 40-ft for purposes of determining falling damage, whereas characters accidentally falling into water reduce it by only 20-ft. </p><p></p><p>In addition, when a character in light armor or no armor uses an action to perform a dive, they may make a Dexterity (Acrobatics or Athletics) check to attempt to either minimize the damage or reduce the minimum water depth required to perform the dive. The Difficulty is Dderermines by the effective dive height (not the actual height): DC 10 for dives of 30' or less, DC 15 for dives of 30-60', DC 20 for dives 61-90', and DC 25 for dives over 90'. Minimizing damage means the diver only takes 1 damage per 10' they effectively fall. Reducing the minimum water depth changes it to 4 feet for dives of 30', 8 feet for dives of 30-90', and 12' for dives over 90' for the diver.</p><p></p><p>Ex. Pursued by cannibals, the party approaches a 120' cliff overlooking the ocean...</p><p></p><p>Ranger, ahead of others, dives as an action 120' = 80' = 28 (8d6) = succeeds DC 20 check, takes 8 damage</p><p>Monk runs off the cliff 120' = 80' = 28 (8d6) = -20 for slow fall = takes 8 damage </p><p>Sorcerer casts misty step, teleporting downward to reduce falling distance 120' = 90' = 40' = takes 14 (4d6) damage</p><p>Rogue on the back of ogre when both fall off cliff 120' = 100' = takes 35 (10d6) damage</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6474588, member: 20323"] Ok...here's my stab at a house rule...and an example of how it might play out... [b]Diving/Falling into Water[/b] For a character to even attempt a dive into water, the water must have a minimum depth: 5 feet for dives of 30' or less, 10 feet for dives of 30-90', and 15 feet for dives over 90'. Characters deliberately diving into water (as part of their move, an action, or reaction) reduce the height of the fall by 40-ft for purposes of determining falling damage, whereas characters accidentally falling into water reduce it by only 20-ft. In addition, when a character in light armor or no armor uses an action to perform a dive, they may make a Dexterity (Acrobatics or Athletics) check to attempt to either minimize the damage or reduce the minimum water depth required to perform the dive. The Difficulty is Dderermines by the effective dive height (not the actual height): DC 10 for dives of 30' or less, DC 15 for dives of 30-60', DC 20 for dives 61-90', and DC 25 for dives over 90'. Minimizing damage means the diver only takes 1 damage per 10' they effectively fall. Reducing the minimum water depth changes it to 4 feet for dives of 30', 8 feet for dives of 30-90', and 12' for dives over 90' for the diver. Ex. Pursued by cannibals, the party approaches a 120' cliff overlooking the ocean... Ranger, ahead of others, dives as an action 120' = 80' = 28 (8d6) = succeeds DC 20 check, takes 8 damage Monk runs off the cliff 120' = 80' = 28 (8d6) = -20 for slow fall = takes 8 damage Sorcerer casts misty step, teleporting downward to reduce falling distance 120' = 90' = 40' = takes 14 (4d6) damage Rogue on the back of ogre when both fall off cliff 120' = 100' = takes 35 (10d6) damage [/QUOTE]
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