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Falling from Flying Mounts
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<blockquote data-quote="Lord Pendragon" data-source="post: 2099999" data-attributes="member: 707"><p>Creatures only fall on their turn. This includes when they've jumped farther (and higher) than their maximum move (they complete the jump on their next turn) and when they've suddenly been deprived of a means of flight (<em>Fly</em> spell dispelled, flying mount killed...)</p><p></p><p>Why? Because depending on how high they are, a character will indeed get an action to do something about their situation. A character who is 200ft up and has his <em>Fly</em> spell dispelled will have time (if he has the ability) to cast another <em>Fly</em> spell before he hits the ground. A rogue will have the chance to make a Tumble check to try and reduce the falling damage. A dragon hit with a tanglefoot bag will have the chance to recover from his stall.</p><p></p><p>Also, <em>other</em> characters get a chance to react before a falling character hits the dirt. If a griffon-mounted paladin suddenly has his special mount <em>disintegrated</em> out from under him, the wizard who goes next in the initiative order can throw out a <em>Fly</em> or <em>Featherfall</em> spell on him before he hits the ground. The sorcerer has a chance to throw out a <em>Levitate</em>. Or the monk with <em>Boots of Flying</em> could Abundant Step himself up to the paladin as well.</p><p></p><p>There are a lot of ways that a falling PC, or that PC's companions, can keep a falling character from actually hitting the dirt. They get that chance because you fall on your turn, just like you do everything else.Their action has already been used. They don't get any <em>more</em> actions. But they don't fall until their next turn.They make the fall on their next turn. As you say, they're only 90ft. up, so if nobody else intervenes, they don't have access to <em>Featherfall</em>, and can't make a decent Tumble check, they're going to take falling damage on their next turn.The eagle drops like a rock. 9d6 unless the characters can make a Tumble check to reduce the distance for purposes of falling damage, or something else occurs to change things before they hit the ground.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2099999, member: 707"] Creatures only fall on their turn. This includes when they've jumped farther (and higher) than their maximum move (they complete the jump on their next turn) and when they've suddenly been deprived of a means of flight ([i]Fly[/i] spell dispelled, flying mount killed...) Why? Because depending on how high they are, a character will indeed get an action to do something about their situation. A character who is 200ft up and has his [i]Fly[/i] spell dispelled will have time (if he has the ability) to cast another [i]Fly[/i] spell before he hits the ground. A rogue will have the chance to make a Tumble check to try and reduce the falling damage. A dragon hit with a tanglefoot bag will have the chance to recover from his stall. Also, [i]other[/i] characters get a chance to react before a falling character hits the dirt. If a griffon-mounted paladin suddenly has his special mount [i]disintegrated[/i] out from under him, the wizard who goes next in the initiative order can throw out a [i]Fly[/i] or [i]Featherfall[/i] spell on him before he hits the ground. The sorcerer has a chance to throw out a [i]Levitate[/i]. Or the monk with [i]Boots of Flying[/i] could Abundant Step himself up to the paladin as well. There are a lot of ways that a falling PC, or that PC's companions, can keep a falling character from actually hitting the dirt. They get that chance because you fall on your turn, just like you do everything else.Their action has already been used. They don't get any [i]more[/i] actions. But they don't fall until their next turn.They make the fall on their next turn. As you say, they're only 90ft. up, so if nobody else intervenes, they don't have access to [i]Featherfall[/i], and can't make a decent Tumble check, they're going to take falling damage on their next turn.The eagle drops like a rock. 9d6 unless the characters can make a Tumble check to reduce the distance for purposes of falling damage, or something else occurs to change things before they hit the ground. [/QUOTE]
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Falling from Flying Mounts
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