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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5869702" data-attributes="member: 6668292"><p>Yeah, but now calculate the odds of him being <em>both</em> the guy who can slay a demigod, and a guy who happens to survive that fall. Potentially twice, or three times. That guy is 1 in ...a lot. And, there's more where he came from, since it applies to the party Fighter, too, and maybe the Cleric, or Druid, or Thief, or Bard, or Wizard, etc. And the villain Fighter, or Cleric, or Blackguard, or Giant, or Dragon (if you stop it from flying), or Demon, or...</p><p></p><p>I think that's what El Mahdi is talking about when it just doesn't make sense for many people.</p><p></p><p></p><p>And for people that want to play completely mundane characters for the cool factor? Or that don't want this level of divine intervention? Or who don't want to say "oh, and there's this branch that wasn't there before, slowing you down, because I need a plot device"?</p><p></p><p>Those things are fine to use, but they're hardly universally wanted by groups in this situation. Some people want this for their super badass mundane warriors:</p><p>[ame=http://www.youtube.com/watch?v=XcA5c8S6Q-s]Batman's Calm. - YouTube[/ame]</p><p></p><p></p><p></p><p>Yes, let's fix these, too! (And I say "fix" lightly, as one man's fix is another's "break", but I hope it gets my personal preference across.)</p><p></p><p>Let's make it so that <em>if you get solidly hit by that giant, you're badly injured or dead.</em> If you're really tough, maybe not. If you're okay with being that super-human-like, sure. I've mentioned the PC in my game that was built to be strong like Hercules, and him being tough was part of the concept as well. He just wasn't seen as mundane.</p><p></p><p>Give mundane characters <em>other</em> ways to deal with it, like dodging. HP are nice in how versatile they are, but they fail the "badass mundane" check sometimes (falling, lava, etc.). Batman, above, was going to be paste. Another PC saved him. I'd much rather have that than "he gets saved every time, somehow!" when a situation like that arises. Others disagree, and that's fine. Let's try to make this work for everyone, though.</p><p></p><p></p><p>I think that's his point, as he wants the rules to cover it from a more "realistic" perspective as well.</p><p></p><p></p><p>Yep. I'd like HP flexed in such a way that it can continue to satisfy both groups. You got "hit" by a giant, but didn't drop. Did you dodge? Was it glancing? Did you take it because you've got superhero toughness? Did you deplete your divine energy stores (and consequently how much you god likes you? Never been sure on that...) by having your faith deflect it? Did you ward against it with magic? You've got options.</p><p></p><p>You fall 400 feet and land, and can reliably walk away. Now we have superheroic toughness, and faith, and warding, but we don't have the more "realistic" (mundane) "glancing blow" and "dodge" options. I think El Mahdi's point is that he wants to see the rules on HP (or falling) to continue to cover both play styles, rather than excluding mundane, for some reason. Same for lava, etc. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5869702, member: 6668292"] Yeah, but now calculate the odds of him being [I]both[/I] the guy who can slay a demigod, and a guy who happens to survive that fall. Potentially twice, or three times. That guy is 1 in ...a lot. And, there's more where he came from, since it applies to the party Fighter, too, and maybe the Cleric, or Druid, or Thief, or Bard, or Wizard, etc. And the villain Fighter, or Cleric, or Blackguard, or Giant, or Dragon (if you stop it from flying), or Demon, or... I think that's what El Mahdi is talking about when it just doesn't make sense for many people. And for people that want to play completely mundane characters for the cool factor? Or that don't want this level of divine intervention? Or who don't want to say "oh, and there's this branch that wasn't there before, slowing you down, because I need a plot device"? Those things are fine to use, but they're hardly universally wanted by groups in this situation. Some people want this for their super badass mundane warriors: [ame=http://www.youtube.com/watch?v=XcA5c8S6Q-s]Batman's Calm. - YouTube[/ame] Yes, let's fix these, too! (And I say "fix" lightly, as one man's fix is another's "break", but I hope it gets my personal preference across.) Let's make it so that [I]if you get solidly hit by that giant, you're badly injured or dead.[/I] If you're really tough, maybe not. If you're okay with being that super-human-like, sure. I've mentioned the PC in my game that was built to be strong like Hercules, and him being tough was part of the concept as well. He just wasn't seen as mundane. Give mundane characters [I]other[/I] ways to deal with it, like dodging. HP are nice in how versatile they are, but they fail the "badass mundane" check sometimes (falling, lava, etc.). Batman, above, was going to be paste. Another PC saved him. I'd much rather have that than "he gets saved every time, somehow!" when a situation like that arises. Others disagree, and that's fine. Let's try to make this work for everyone, though. I think that's his point, as he wants the rules to cover it from a more "realistic" perspective as well. Yep. I'd like HP flexed in such a way that it can continue to satisfy both groups. You got "hit" by a giant, but didn't drop. Did you dodge? Was it glancing? Did you take it because you've got superhero toughness? Did you deplete your divine energy stores (and consequently how much you god likes you? Never been sure on that...) by having your faith deflect it? Did you ward against it with magic? You've got options. You fall 400 feet and land, and can reliably walk away. Now we have superheroic toughness, and faith, and warding, but we don't have the more "realistic" (mundane) "glancing blow" and "dodge" options. I think El Mahdi's point is that he wants to see the rules on HP (or falling) to continue to cover both play styles, rather than excluding mundane, for some reason. Same for lava, etc. As always, play what you like :) [/QUOTE]
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