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*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="El Mahdi" data-source="post: 5870262" data-attributes="member: 59506"><p>In general, adding is easier than subtracting. The reason being that removing a sub-mechanic that's hardwired throughout the rules likely has more effects throughout all the rules than just the specific sub-mechanic itself. Ignoring is not subtracting. Subtracting tends to be much more difficult, and ignoring only works in certain circumstances (not useful for all mechanics/sub-mechanics).</p><p> </p><p>Adding a mechanic however, means you likely already know the effects it may have on the greater game, and it's easier to tweak to accomodate (or, as with D&D Next add-on modules, hopefelly included advice on how to incorporate them).</p><p> </p><p>I know this isn't universally accepted, but the designers of D&D Next do accept this as one of their design premises, thus the idea of add-on modular designs rather than advice on how to remove or alter parts you don't like.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p></p><p></p><p>The point is that they <em><strong><u>can</u></strong></em> be described that way (and many, many, many more ways) and make sense (or they don't have to be explained at all, and still make sense), while surviving a 200' fall cannot be described in any realistic way...at least without the use of some <em>dues ex machina</em>, which gets pretty stale with continued use.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5870262, member: 59506"] In general, adding is easier than subtracting. The reason being that removing a sub-mechanic that's hardwired throughout the rules likely has more effects throughout all the rules than just the specific sub-mechanic itself. Ignoring is not subtracting. Subtracting tends to be much more difficult, and ignoring only works in certain circumstances (not useful for all mechanics/sub-mechanics). Adding a mechanic however, means you likely already know the effects it may have on the greater game, and it's easier to tweak to accomodate (or, as with D&D Next add-on modules, hopefelly included advice on how to incorporate them). I know this isn't universally accepted, but the designers of D&D Next do accept this as one of their design premises, thus the idea of add-on modular designs rather than advice on how to remove or alter parts you don't like. B-) The point is that they [I][B][U]can[/U][/B][/I] be described that way (and many, many, many more ways) and make sense (or they don't have to be explained at all, and still make sense), while surviving a 200' fall cannot be described in any realistic way...at least without the use of some [I]dues ex machina[/I], which gets pretty stale with continued use. B-) [/QUOTE]
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