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Falling from Great Heights
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<blockquote data-quote="Eldritch_Lord" data-source="post: 5870932" data-attributes="member: 52073"><p>That's how it's been, by the RAW before houserules, in every edition thus far. As I said, whether you want it to be that way in 5e is up to you, but unrealistic falling damage and many other unrealistic mechanics have been features rather than bugs since before 1e. People who try to houserule things to "fix" falling damage and lava and such are missing the larger picture, I feel, no offense intended to you; D&D should definitely not start at "mid-level people are realistic" and work its way up, it should start at "mid-level people are mythical Greek heroes" and be able to be adjusted up or down.</p><p></p><p>If there's one thing that's stayed the same through the 2e-3e change and the 3e-4e change, it's that realistic people are low-level and the game world always tries to model that, with the rate at which you become unrealistic varying by edition. Moreover, it's much easier to houserule in absolutes based on heroic rules ("Lava kills you, period") than it is to extrapolate more heroic rules from absolutes ("How much damage does Kratos take from laval?").</p><p></p><p>So play what you like, and feel free to houserule to your heart's content, but I strongly believe that the based D&D power curve should remain where it is.</p><p></p><p></p><p></p><p>I probably should have explained that better: a MM-standard dragon of Large size is on average CR 8-10 depending on color, as per the SRD, so it would be roughly CR 5-7 <em>after</em> you take away its breath weapon and spellcasting; since a "boss fight" is even CR, CR 5-7 looks like an appropriate CR for a fight that overwhelms and ultimately kills a level 4-6 Beowulf despite his best efforts but doesn't wipe the floor with him. Clearer?</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5870932, member: 52073"] That's how it's been, by the RAW before houserules, in every edition thus far. As I said, whether you want it to be that way in 5e is up to you, but unrealistic falling damage and many other unrealistic mechanics have been features rather than bugs since before 1e. People who try to houserule things to "fix" falling damage and lava and such are missing the larger picture, I feel, no offense intended to you; D&D should definitely not start at "mid-level people are realistic" and work its way up, it should start at "mid-level people are mythical Greek heroes" and be able to be adjusted up or down. If there's one thing that's stayed the same through the 2e-3e change and the 3e-4e change, it's that realistic people are low-level and the game world always tries to model that, with the rate at which you become unrealistic varying by edition. Moreover, it's much easier to houserule in absolutes based on heroic rules ("Lava kills you, period") than it is to extrapolate more heroic rules from absolutes ("How much damage does Kratos take from laval?"). So play what you like, and feel free to houserule to your heart's content, but I strongly believe that the based D&D power curve should remain where it is. I probably should have explained that better: a MM-standard dragon of Large size is on average CR 8-10 depending on color, as per the SRD, so it would be roughly CR 5-7 [I]after[/I] you take away its breath weapon and spellcasting; since a "boss fight" is even CR, CR 5-7 looks like an appropriate CR for a fight that overwhelms and ultimately kills a level 4-6 Beowulf despite his best efforts but doesn't wipe the floor with him. Clearer? [/QUOTE]
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