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Falling from Great Heights
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<blockquote data-quote="Aaron" data-source="post: 5871499" data-attributes="member: 52548"><p>Unfortunately, a high level character can drink a carboy of poison, no matter his body chemistry, or other curious coincidences.</p><p></p><p>So no, the HPs can't support the "poison is ok, but 200' fall is not".</p><p></p><p> But here we are underlining that huge amount of poison aren't lethal.</p><p></p><p>That has nothing to do with the fact that drops of poison can be non lethal.</p><p></p><p>Again, if you think that 200' fall are lethal, you must make your game inherently coherent and make acid, fire, poison, giant's club hits and so on lethal too.</p><p></p><p>I have encountered more pools of acid than 200' cliff.</p><p> How many rounds should this "regular person" resist?</p><p> </p><p></p><p> How many of them have taken hundreds of lethal hits and survived?</p><p></p><p>The same should go for the thousands of lethal menaces in D&D.</p><p></p><p>Does this mean that PCs never suffer a good hit?</p><p></p><p>What about their opponent's critical hits?</p><p> </p><p>Stop there: why?</p><p></p><p>The same happens with many more variables, so what?</p><p></p><p>In real life no one would ever face a Trex, but in D&D a high level character can easily defeat it alone, and would know it.</p><p></p><p>If a high level PC get threatened by a dozen country bandits armed with crossbows he would never acquiesce to their demands, because he would know that he can single handendly defeat all of them in a bunch of rounds. </p><p> </p><p> And how do you handle this scenario in game?</p><p></p><p>But what if the boulder's thrower hits with a critical hit, and the PCs failed his spot/listen/perception/whatever check?</p><p></p><p>I can't see how acid, fire, and so many other things could differentiate the damage between a wall and a barbarian.</p><p></p><p>Not to mention that luck isn't something related to living beings.</p><p></p><p>Divine intervention? Isn't it the deus ex machina that the "200' fall and survive" critics oppose?</p><p></p><p> 24/7?</p><p> </p><p>24/7?</p><p> </p><p>You live in a wonderful world.</p></blockquote><p></p>
[QUOTE="Aaron, post: 5871499, member: 52548"] Unfortunately, a high level character can drink a carboy of poison, no matter his body chemistry, or other curious coincidences. So no, the HPs can't support the "poison is ok, but 200' fall is not". But here we are underlining that huge amount of poison aren't lethal. That has nothing to do with the fact that drops of poison can be non lethal. Again, if you think that 200' fall are lethal, you must make your game inherently coherent and make acid, fire, poison, giant's club hits and so on lethal too. I have encountered more pools of acid than 200' cliff. How many rounds should this "regular person" resist? How many of them have taken hundreds of lethal hits and survived? The same should go for the thousands of lethal menaces in D&D. Does this mean that PCs never suffer a good hit? What about their opponent's critical hits? Stop there: why? The same happens with many more variables, so what? In real life no one would ever face a Trex, but in D&D a high level character can easily defeat it alone, and would know it. If a high level PC get threatened by a dozen country bandits armed with crossbows he would never acquiesce to their demands, because he would know that he can single handendly defeat all of them in a bunch of rounds. And how do you handle this scenario in game? But what if the boulder's thrower hits with a critical hit, and the PCs failed his spot/listen/perception/whatever check? I can't see how acid, fire, and so many other things could differentiate the damage between a wall and a barbarian. Not to mention that luck isn't something related to living beings. Divine intervention? Isn't it the deus ex machina that the "200' fall and survive" critics oppose? 24/7? 24/7? You live in a wonderful world. [/QUOTE]
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