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General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="Stormonu" data-source="post: 5871828" data-attributes="member: 52734"><p>Seems to happen once, maybe twice a campaign I run. Usually somewhere around 7th level.</p><p></p><p></p><p></p><p>Once that I can remember, though it was only a 30' fall. I was running "The Seventh Arm" in Dungeon #88. The group was attempting to scale a cliff face, and the party cleric (dressed in Plate) botched a climb check. Stubbornly, he tried to climb back up once again and fell before the party came up with an alternate solution to get him up (I forget how they did it, but it involved him getting out of the armor).</p><p></p><p></p><p></p><p>I had a rules lawyers/powergamer in early 3E who talked the party into trying this, even having his barbarian leaping down to "prove" it could easily be done. No one jumped after him, when upon landing I ruled he took max damage and that required a Massive Damage save - and he failed it.</p><p></p><p>On the other end of the spectrum however, my own Dwarf Barbarian character has taken out two BBEG by charging said BBEG and tackling them off the edge of a cliff. On the second one, I even screamed for the party druid to hit us (still grappling the evil sorcerer) with his <em>Call Lightning</em> after impact when it didn't kill 'im.</p><p></p><p></p><p></p><p>In spite of my examples, I don't think we need a complicated system. Just something that makes falling something you don't really want to do, unless your a suicidal Barbarian intent on taking the bad guy out with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Stormonu, post: 5871828, member: 52734"] Seems to happen once, maybe twice a campaign I run. Usually somewhere around 7th level. Once that I can remember, though it was only a 30' fall. I was running "The Seventh Arm" in Dungeon #88. The group was attempting to scale a cliff face, and the party cleric (dressed in Plate) botched a climb check. Stubbornly, he tried to climb back up once again and fell before the party came up with an alternate solution to get him up (I forget how they did it, but it involved him getting out of the armor). I had a rules lawyers/powergamer in early 3E who talked the party into trying this, even having his barbarian leaping down to "prove" it could easily be done. No one jumped after him, when upon landing I ruled he took max damage and that required a Massive Damage save - and he failed it. On the other end of the spectrum however, my own Dwarf Barbarian character has taken out two BBEG by charging said BBEG and tackling them off the edge of a cliff. On the second one, I even screamed for the party druid to hit us (still grappling the evil sorcerer) with his [I]Call Lightning[/I] after impact when it didn't kill 'im. In spite of my examples, I don't think we need a complicated system. Just something that makes falling something you don't really want to do, unless your a suicidal Barbarian intent on taking the bad guy out with you. ;) [/QUOTE]
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Falling from Great Heights
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