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Falling from Great Heights
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<blockquote data-quote="Elf Witch" data-source="post: 5872006" data-attributes="member: 9037"><p>It is not just the surrendering, and believe me if I want the PCs to surrender they will find these archers are more powerful then them, its the whole metagaming thinking that goes on. </p><p></p><p>I have heard players say we can't tackle this it is to high a level for us. Or the mob of over 100 can't hurt us because we are 10 level and the most they can be is third.</p><p></p><p>Hey the King is most likely a 4 level noble we don't have to listen to him we can kick his butt. </p><p></p><p>DnD seems to encourage this kind of play and it is something I don't really like. </p><p></p><p>Sure I could play a different system but I hate with a passion Rolemaster because it has too many tables and takes forever to get through combat it is like playing a strategy wargame.</p><p></p><p>I have the old boxed set of Runequest and I enjoyed it but it has things in that make it at least to me setting specific.</p><p></p><p>I have tried GURPS and Fanasty Hero but I don't like that you have to create everything from scratch. I want the work done for me and I want to be able to find adventure paths and modules written that I can slide into my game when needed and I have never found that with GURPS or Hero system.</p><p></p><p>I would love to find a system like say Shadowrun for generic fantasy.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5872006, member: 9037"] It is not just the surrendering, and believe me if I want the PCs to surrender they will find these archers are more powerful then them, its the whole metagaming thinking that goes on. I have heard players say we can't tackle this it is to high a level for us. Or the mob of over 100 can't hurt us because we are 10 level and the most they can be is third. Hey the King is most likely a 4 level noble we don't have to listen to him we can kick his butt. DnD seems to encourage this kind of play and it is something I don't really like. Sure I could play a different system but I hate with a passion Rolemaster because it has too many tables and takes forever to get through combat it is like playing a strategy wargame. I have the old boxed set of Runequest and I enjoyed it but it has things in that make it at least to me setting specific. I have tried GURPS and Fanasty Hero but I don't like that you have to create everything from scratch. I want the work done for me and I want to be able to find adventure paths and modules written that I can slide into my game when needed and I have never found that with GURPS or Hero system. I would love to find a system like say Shadowrun for generic fantasy. [/QUOTE]
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