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Falling from Great Heights
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<blockquote data-quote="El Mahdi" data-source="post: 5872053" data-attributes="member: 59506"><p>Short answer: I'd be <em>"pounding nails"</em> with those systems too.</p><p> </p><p> </p><p>Long answer...</p><p> </p><p>First: we use what we know. I started out playing D&D (AD&D 2E, but for purposes of this post, I'm talking about D20 D&D: 3E). All my friends played D&D. The only other game any of my freinds dipped into were Rifts and Shadowrun. Neither one of which were systems I like all that much, so D&D it is.</p><p> </p><p>Second: IMO, D&D is one of the easiest and simplest systems to play (barring stripped down D20 games), and one of the easiest to tweak and modify. And, I don't believe that realistic and simple are counterintuitive. It may be harder to achieve from a design perspective, but if one really does the work, then it can be done. Also, the other D20 systems and the stripped down D20 systems I've studied do not focus on realism the way I want, but tend to focus on other feels (such as True20/Mutants and Masterminds with more superheroic, Spycraft with more cinematic, SW SAGA also cinematic, Castles and Crusades with Basic D&D - too simple for me, etc.)...so #1 (we use what we know) supercedes here.</p><p> </p><p>Third: no system in existence is "perfect" for what I want. So considering #2, D&D works best for me to make the game I do want. I have looked at a lot more systems than just D&D, Rifts, and Shadowrun since I first started playing. And for me, I have never found another system as intuitive, easy, and malleable as D&D (D20). Of course though, that probably is also heavily influenced by #1...it's the system I know best.</p><p> </p><p>Fourth: most gamers I know play D&D. So it has the most commonality among the people I play with and DM for. It's much easier to explain changes to a system that people already know, than explain a whole new system.</p><p> </p><p>Fifth (and last): D&D has room for everybody. Having a common base system that works for everybody (as much as possible) is good for everybody that plays D&D. Reticence to that seems to me simply fear of change. Those that don't want it to change are not going to lose "their" game. Resistance to things such as what's been talked about in this thread, seem quite irrational in light of that.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5872053, member: 59506"] Short answer: I'd be [I]"pounding nails"[/I] with those systems too. Long answer... First: we use what we know. I started out playing D&D (AD&D 2E, but for purposes of this post, I'm talking about D20 D&D: 3E). All my friends played D&D. The only other game any of my freinds dipped into were Rifts and Shadowrun. Neither one of which were systems I like all that much, so D&D it is. Second: IMO, D&D is one of the easiest and simplest systems to play (barring stripped down D20 games), and one of the easiest to tweak and modify. And, I don't believe that realistic and simple are counterintuitive. It may be harder to achieve from a design perspective, but if one really does the work, then it can be done. Also, the other D20 systems and the stripped down D20 systems I've studied do not focus on realism the way I want, but tend to focus on other feels (such as True20/Mutants and Masterminds with more superheroic, Spycraft with more cinematic, SW SAGA also cinematic, Castles and Crusades with Basic D&D - too simple for me, etc.)...so #1 (we use what we know) supercedes here. Third: no system in existence is "perfect" for what I want. So considering #2, D&D works best for me to make the game I do want. I have looked at a lot more systems than just D&D, Rifts, and Shadowrun since I first started playing. And for me, I have never found another system as intuitive, easy, and malleable as D&D (D20). Of course though, that probably is also heavily influenced by #1...it's the system I know best. Fourth: most gamers I know play D&D. So it has the most commonality among the people I play with and DM for. It's much easier to explain changes to a system that people already know, than explain a whole new system. Fifth (and last): D&D has room for everybody. Having a common base system that works for everybody (as much as possible) is good for everybody that plays D&D. Reticence to that seems to me simply fear of change. Those that don't want it to change are not going to lose "their" game. Resistance to things such as what's been talked about in this thread, seem quite irrational in light of that. B-) [/QUOTE]
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