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Falling from Great Heights
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<blockquote data-quote="Balesir" data-source="post: 5872941" data-attributes="member: 27160"><p>Absolutely right, and well put, I think.</p><p></p><p>The answer is simple - to tell these types of story/experience these types of games, use a system without levels.</p><p></p><p>What I find disturbing is not that other roleplayers have a yen for this kind of game - I think it's entirely natural to, in fact - but that they want to make this "also part of D&D". There are only so many things that D&D can simultaneously be - and experience suggests that the more of them it tries to be, the poorer it will be as any one of them. And 'level-less' is not something that it has ever been.</p><p></p><p>I can't xp you right now, but I agree wholeheartedly, here. RQ2 is simpler than AD&D, let alone later editions of D&D, by a country mile.</p><p></p><p>I think in some cases when people say "system X is more complicated" they are referring to the fact that how dangerous things are under that system is less clear-cut than it is with D&D - which is funny since that is precisely the effect they seem to be pining for!</p><p></p><p>This effect not only happens, it is functionally impossible to play any roleplaying game at all without it. We just get all bent out of shape when it becomes obvious to us that other people in the game are <em>doing it wrong</em>.</p><p></p><p>Part of the genius of 4E is that it provides rules such that the simultaneous 'solipsistic reskinning' being done by all the players will not generally result in clashes, provided that they are all following the rules as written.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5872941, member: 27160"] Absolutely right, and well put, I think. The answer is simple - to tell these types of story/experience these types of games, use a system without levels. What I find disturbing is not that other roleplayers have a yen for this kind of game - I think it's entirely natural to, in fact - but that they want to make this "also part of D&D". There are only so many things that D&D can simultaneously be - and experience suggests that the more of them it tries to be, the poorer it will be as any one of them. And 'level-less' is not something that it has ever been. I can't xp you right now, but I agree wholeheartedly, here. RQ2 is simpler than AD&D, let alone later editions of D&D, by a country mile. I think in some cases when people say "system X is more complicated" they are referring to the fact that how dangerous things are under that system is less clear-cut than it is with D&D - which is funny since that is precisely the effect they seem to be pining for! This effect not only happens, it is functionally impossible to play any roleplaying game at all without it. We just get all bent out of shape when it becomes obvious to us that other people in the game are [I]doing it wrong[/I]. Part of the genius of 4E is that it provides rules such that the simultaneous 'solipsistic reskinning' being done by all the players will not generally result in clashes, provided that they are all following the rules as written. [/QUOTE]
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