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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5873947" data-attributes="member: 6668292"><p>This is true in a lot of fiction, yes. A lot of fiction also wavers, switching back and forth. In Wheel of Time, Lan -arguably the best warrior in the series- can take on like eight guys at once, and win, but he's hurt at the end. Earlier, Galad is able to cut his way through an angry mob without spilling blood on his clothes.</p><p></p><p>Strider is able to take the entire group of ring-wraiths at the same time, but has to get hauled up from the bridge with Gimli before he gets overrun, even though only a limited number of enemies can reach him at once.</p><p></p><p>And, as I've pointed out, the Song of Ice and Fire series is even more brutal when treating how dangerous "mook" characters are. You get surrounded by them, you basically lose.</p><p></p><p>Conan is knocked out by <em>tripping</em> a couple of times. Yet, he can kill a gorilla-monster in one hit that would tear his limbs off if it reached him.</p><p></p><p>Like any genre, there's different variations in how powerful creatures are treated. Rand al'Thor will get hit in the head by a common soldier, but he'll burn a city down with fire that erases it from time. Quite a power difference there. I'd like to see D&D at least allow for the lower power end at later levels.</p><p></p><p></p><p>That's true, though it often happens to protagonists. That is, a bunch of mooks <em>can</em> take them on, and capture them. Han Solo and Chewbacca getting captured by soldiers in Episode 6, for example.</p><p></p><p></p><p>This can easily apply to melee characters, too, though. Achilles is invincible, but he can only be taken down by a strike to his ankle. </p><p></p><p></p><p>Well, save Strider, of course...</p><p></p><p></p><p>And they get captured by stormtroopers. Vader and Boba Fett were there, but they weren't going to capture all of them alone. In Episode 3, the clone troopers take out jedi <em>left and right</em>. </p><p></p><p></p><p>Yes, and people being threatened by a weak group has been part of D&D for a long time. It fits well within the spirit of the game. The current discussion is to how this dynamic might be acceptable at all level ranges, for those who want this style of game.</p><p></p><p>Again, the discussion is not "how has D&D always treated levels?" It's "is being threatened by groups of weaker creatures within the spirit of D&D?" The answer, of course, is yes. So, the discussion has turned to that (as it's related to fall damage), and how it might be applied (even optionally) to people that want D&D to be played this way.</p><p></p><p>It's been house ruled by different groups for decades, anyways. More intense falling damage, harsher rules for lava, drinking tons of poison, staring contests with medusa, etc.</p><p></p><p></p><p>Again, the discussion isn't "how has D&D rules made the game behave?" Because, really, we all know how that is. The objection is being made to how the rules have made the game behave, in fact. Everyone here basically agrees with that.</p><p></p><p>The discussion one side is trying to have is "I'd like the game to be able to make low groups dangerous at all levels." Yes, it fits within the spirit of D&D: it happens at low and mid-low levels. However, characters grow out of that. We're agreed that it's the case. Now, one side is trying to say "I don't like that it happens, and would like to see an alternative."</p><p></p><p>I was replying to someone saying "if a dozen bandits with crossbows are dangerous to you, dragons mean nothing!" That's not necessarily true, and that's what I was pointing out. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5873947, member: 6668292"] This is true in a lot of fiction, yes. A lot of fiction also wavers, switching back and forth. In Wheel of Time, Lan -arguably the best warrior in the series- can take on like eight guys at once, and win, but he's hurt at the end. Earlier, Galad is able to cut his way through an angry mob without spilling blood on his clothes. Strider is able to take the entire group of ring-wraiths at the same time, but has to get hauled up from the bridge with Gimli before he gets overrun, even though only a limited number of enemies can reach him at once. And, as I've pointed out, the Song of Ice and Fire series is even more brutal when treating how dangerous "mook" characters are. You get surrounded by them, you basically lose. Conan is knocked out by [I]tripping[/I] a couple of times. Yet, he can kill a gorilla-monster in one hit that would tear his limbs off if it reached him. Like any genre, there's different variations in how powerful creatures are treated. Rand al'Thor will get hit in the head by a common soldier, but he'll burn a city down with fire that erases it from time. Quite a power difference there. I'd like to see D&D at least allow for the lower power end at later levels. That's true, though it often happens to protagonists. That is, a bunch of mooks [I]can[/I] take them on, and capture them. Han Solo and Chewbacca getting captured by soldiers in Episode 6, for example. This can easily apply to melee characters, too, though. Achilles is invincible, but he can only be taken down by a strike to his ankle. Well, save Strider, of course... And they get captured by stormtroopers. Vader and Boba Fett were there, but they weren't going to capture all of them alone. In Episode 3, the clone troopers take out jedi [I]left and right[/I]. Yes, and people being threatened by a weak group has been part of D&D for a long time. It fits well within the spirit of the game. The current discussion is to how this dynamic might be acceptable at all level ranges, for those who want this style of game. Again, the discussion is not "how has D&D always treated levels?" It's "is being threatened by groups of weaker creatures within the spirit of D&D?" The answer, of course, is yes. So, the discussion has turned to that (as it's related to fall damage), and how it might be applied (even optionally) to people that want D&D to be played this way. It's been house ruled by different groups for decades, anyways. More intense falling damage, harsher rules for lava, drinking tons of poison, staring contests with medusa, etc. Again, the discussion isn't "how has D&D rules made the game behave?" Because, really, we all know how that is. The objection is being made to how the rules have made the game behave, in fact. Everyone here basically agrees with that. The discussion one side is trying to have is "I'd like the game to be able to make low groups dangerous at all levels." Yes, it fits within the spirit of D&D: it happens at low and mid-low levels. However, characters grow out of that. We're agreed that it's the case. Now, one side is trying to say "I don't like that it happens, and would like to see an alternative." I was replying to someone saying "if a dozen bandits with crossbows are dangerous to you, dragons mean nothing!" That's not necessarily true, and that's what I was pointing out. As always, play what you like :) [/QUOTE]
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