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Falling from Great Heights
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<blockquote data-quote="Aaron" data-source="post: 5874059" data-attributes="member: 52548"><p>Luck/divine intervention?</p><p></p><p>I think there are some major problems with this approach:</p><p></p><p>1) what if my players don't like at all the "predestination" profile this approach implies?</p><p></p><p>2) the number of deadly menaces a standard adventurer faces in his career would make him look more like Gladstone Gander or Nedward Flanders;</p><p></p><p>3) if the Pc doesn't know what he can do (since everything he achieved was due to sheer luck/divine intervention), what can he plan?</p><p></p><p>How can he know if a mission is too hard to accomplish?</p><p></p><p>How can assess the risks involved if every single deadly attack in his life missed him thanks to luck?</p><p></p><p>If he opts to face hundreds of deadly menaces thinking about how luck he was before, either he's basing his decision on the "metagame rules" you despise, or he's simply outrageously silly.</p></blockquote><p></p>
[QUOTE="Aaron, post: 5874059, member: 52548"] Luck/divine intervention? I think there are some major problems with this approach: 1) what if my players don't like at all the "predestination" profile this approach implies? 2) the number of deadly menaces a standard adventurer faces in his career would make him look more like Gladstone Gander or Nedward Flanders; 3) if the Pc doesn't know what he can do (since everything he achieved was due to sheer luck/divine intervention), what can he plan? How can he know if a mission is too hard to accomplish? How can assess the risks involved if every single deadly attack in his life missed him thanks to luck? If he opts to face hundreds of deadly menaces thinking about how luck he was before, either he's basing his decision on the "metagame rules" you despise, or he's simply outrageously silly. [/QUOTE]
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