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Falling from Great Heights
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<blockquote data-quote="Elf Witch" data-source="post: 5874078" data-attributes="member: 9037"><p>First of all I thought this was about what people would like to see in the new game. That is what this entire forum is about at this moment people's desires. My desire is a game with the ability to ass more realism and less anime, video game feel.</p><p></p><p>I played in a game where the PCs walked up to the city walls where they were considered an enemy and instead of standing down they allowed the 25 archers on the wall to fire at them of course none hit because how can a third level archer hope to challenge a 15 level party. Then they ruthlessly cut down close to 50 guardsmen. 50 to 4 and we had maybe one or two crits that hit.</p><p></p><p>The city was not evil we were not evil. We had been working for a person who was an enemy of the city and we didn't know it. </p><p></p><p>That was the last session because the DM said he had no desire to play a game with PCs who act like this. </p><p></p><p>Like I said I have seen numerous posts over the years about situations like this and DMs getting frustrated with it and the only fix for it is to make all the guards the same level. </p><p></p><p>And once they survive the dragon they come in take over the kingdom because they can. </p><p></p><p>Maybe 10,000 was an exaggeration but not by much I have read story hours here where a high level party had destroyed an army.</p><p></p><p>Like I keep saying why if this game is going have dials then why can't it have a way to dial up the realism and grittiness. </p><p></p><p>That way you can play the way you want I can play the way I want.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5874078, member: 9037"] First of all I thought this was about what people would like to see in the new game. That is what this entire forum is about at this moment people's desires. My desire is a game with the ability to ass more realism and less anime, video game feel. I played in a game where the PCs walked up to the city walls where they were considered an enemy and instead of standing down they allowed the 25 archers on the wall to fire at them of course none hit because how can a third level archer hope to challenge a 15 level party. Then they ruthlessly cut down close to 50 guardsmen. 50 to 4 and we had maybe one or two crits that hit. The city was not evil we were not evil. We had been working for a person who was an enemy of the city and we didn't know it. That was the last session because the DM said he had no desire to play a game with PCs who act like this. Like I said I have seen numerous posts over the years about situations like this and DMs getting frustrated with it and the only fix for it is to make all the guards the same level. And once they survive the dragon they come in take over the kingdom because they can. Maybe 10,000 was an exaggeration but not by much I have read story hours here where a high level party had destroyed an army. Like I keep saying why if this game is going have dials then why can't it have a way to dial up the realism and grittiness. That way you can play the way you want I can play the way I want. [/QUOTE]
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