Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 5874774" data-attributes="member: 957"><p>Huh?</p><p></p><p>You listed Bond, Skywalker, and Indianan Jones.</p><p>In the movies Bond comes *closest* to what you claim here. But he still avoids deadly situations. And as an avid Bond fan, I'd point out that in the Flemming books it is a running cliche that he doesn't expect to live. When he dives in he completely expects that he WILL DIE, but he is able to accept that and accomplish the goal of the moment. Then through luck and sheer badassness he comes out alive. And as a *reader* you are not surprised. But the character is very much surprised to be alive. So, yes, when he is at the open door of the airplane, he doesn't hesitate. But not hesitating to accept death as a consequence is radically different than presuming his hero status will keep him alive.</p><p></p><p>For Skywalker the entire trilogy has a theme of him overcoming fear. He is constantly afraid. Particularly as you get to RotJ there are situation in which he knows that he can survive because of his Jedi powers. So that isn't the same. I'm perfectly ok with D&D heroes knowing they can easily live through certain things that could kill ME in a split second. But the standard you are embracing here is drinking a carboy of poison. That is still deadly. Any time Luke faces something deadly he shows a great deal of fear.</p><p></p><p>And Jones is simple. He is practically the opposite of Bond. He flees from scary situations all the time. It is only when he is trapped between a rock and a hard place that he goals full on and finds away through. Again, the people in the theater seats know he will live. But the people in the theater seats also know that Jones DOESN'T know he is going to live. And knowing that dichotomy between what Jones thinks and how it is going to work out is actually a big part of the fun of those movies. If the audience thought that Jones had some kind of third wall awareness of his immunity to actually getting killed, the movies would suck.</p><p></p><p></p><p>No. What YOU just described REALLY is the essence of that slanderous term ROLLPLAY.</p><p>What you described is pure mechanics and predestination.</p><p>What you described is actively avoiding being inside JONES or BONDS head and having those thoughts but is instead inside the audience members head having those thoughts and metaknowledge that the characters can and should never ever have.</p><p>Roleplay is about being inside the role with the knowledge, experiences and fears of that guy. That is absolutely NOT what you have described.</p><p></p><p></p><p>Possibly. I don't know that I'd concede that. But for sake of argument, ok.</p><p></p><p>And I'd still call that orders of magnitude short of "god".</p></blockquote><p></p>
[QUOTE="BryonD, post: 5874774, member: 957"] Huh? You listed Bond, Skywalker, and Indianan Jones. In the movies Bond comes *closest* to what you claim here. But he still avoids deadly situations. And as an avid Bond fan, I'd point out that in the Flemming books it is a running cliche that he doesn't expect to live. When he dives in he completely expects that he WILL DIE, but he is able to accept that and accomplish the goal of the moment. Then through luck and sheer badassness he comes out alive. And as a *reader* you are not surprised. But the character is very much surprised to be alive. So, yes, when he is at the open door of the airplane, he doesn't hesitate. But not hesitating to accept death as a consequence is radically different than presuming his hero status will keep him alive. For Skywalker the entire trilogy has a theme of him overcoming fear. He is constantly afraid. Particularly as you get to RotJ there are situation in which he knows that he can survive because of his Jedi powers. So that isn't the same. I'm perfectly ok with D&D heroes knowing they can easily live through certain things that could kill ME in a split second. But the standard you are embracing here is drinking a carboy of poison. That is still deadly. Any time Luke faces something deadly he shows a great deal of fear. And Jones is simple. He is practically the opposite of Bond. He flees from scary situations all the time. It is only when he is trapped between a rock and a hard place that he goals full on and finds away through. Again, the people in the theater seats know he will live. But the people in the theater seats also know that Jones DOESN'T know he is going to live. And knowing that dichotomy between what Jones thinks and how it is going to work out is actually a big part of the fun of those movies. If the audience thought that Jones had some kind of third wall awareness of his immunity to actually getting killed, the movies would suck. No. What YOU just described REALLY is the essence of that slanderous term ROLLPLAY. What you described is pure mechanics and predestination. What you described is actively avoiding being inside JONES or BONDS head and having those thoughts but is instead inside the audience members head having those thoughts and metaknowledge that the characters can and should never ever have. Roleplay is about being inside the role with the knowledge, experiences and fears of that guy. That is absolutely NOT what you have described. Possibly. I don't know that I'd concede that. But for sake of argument, ok. And I'd still call that orders of magnitude short of "god". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
Top