Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5874806" data-attributes="member: 42582"><p>Neither stating it nor implying it. As I said, "the PCs are thrust into situations where they must make dramatic choices of one sort or another, and the players, in making those choices, take account of the metagame resources (such as hp) to which they have access."</p><p></p><p>The <em>players</em> know they have the relevant resources (at least in standard D&D, in which players track their own hit points, roll their own saving throws knowing their bonuses, etc; and the approach that seems to have had some sway in the early 80s, of GMs tracking hp and telling players "You feel strong", "You feel pretty beaten up", etc, seems to rely heavily on hp-as-meat - of which I'm not a big fan).</p><p></p><p>Well, in most games with an action point or fate point mechanic it would be expected that players would plan around their possession of such resources. I don't think hit points are very different. And, indeed, Raven Crowking used to argue that it was via this process that hit points achieve a type of "impairment effect": players whose PCs have fewer of them will play more cautiously and less recklessly.</p><p></p><p>My own view is that if you don't want players to play their PCs keeping in mind their access to metagame resources, <em>don't give them the resources</em>. If I want to play a game without metagame, I will play a system whose mechanics support that. There are many such good systems available - Runquest is in my view just about the best on any objective measure, but for reasons of nostalgia and quirkiness I have a very soft spot for Rolemaster. I've never played GURPS, HERO or C&S but I'm sure any of them does a reasonable job also.</p><p></p><p><strong>TL;DR:</strong> What's the point of giving PCs hit points if players are not expected to use them?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5874806, member: 42582"] Neither stating it nor implying it. As I said, "the PCs are thrust into situations where they must make dramatic choices of one sort or another, and the players, in making those choices, take account of the metagame resources (such as hp) to which they have access." The [I]players[/I] know they have the relevant resources (at least in standard D&D, in which players track their own hit points, roll their own saving throws knowing their bonuses, etc; and the approach that seems to have had some sway in the early 80s, of GMs tracking hp and telling players "You feel strong", "You feel pretty beaten up", etc, seems to rely heavily on hp-as-meat - of which I'm not a big fan). Well, in most games with an action point or fate point mechanic it would be expected that players would plan around their possession of such resources. I don't think hit points are very different. And, indeed, Raven Crowking used to argue that it was via this process that hit points achieve a type of "impairment effect": players whose PCs have fewer of them will play more cautiously and less recklessly. My own view is that if you don't want players to play their PCs keeping in mind their access to metagame resources, [I]don't give them the resources[/I]. If I want to play a game without metagame, I will play a system whose mechanics support that. There are many such good systems available - Runquest is in my view just about the best on any objective measure, but for reasons of nostalgia and quirkiness I have a very soft spot for Rolemaster. I've never played GURPS, HERO or C&S but I'm sure any of them does a reasonable job also. [B]TL;DR:[/B] What's the point of giving PCs hit points if players are not expected to use them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
Top