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Falling from Great Heights
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<blockquote data-quote="BryonD" data-source="post: 5874821" data-attributes="member: 957"><p>And to all that I say: Cool</p><p></p><p>But Hussar has said they can act upon that expectation. So you don't appear to be defending the point I am disputing.</p><p></p><p>The situation Hussar and I were discussing was based around a flat statement that his *characters* knew they could drink a carboy of poison because all they had to do was not roll a 1.</p><p></p><p>All the characters Hussar mentioned surrender at various points in the movies. If they knew that their hero status would see them through anything, then there would be no reason for them to surrender. </p><p>If given an option to either surrender or drink a carboy of deadly poison, Bond would surrender. Skywalker would surrender. Jones would absolutely surrender. </p><p>But by Hussar's model there is no reason whatsoever to surrender. And if the movies followed Hussar's model the movies would suck.</p><p></p><p></p><p>It is very important to point out that the topic I'm disputing with Hussar is specifically instant death situations. (Carboy of poison, staring contest with Medusa, immersion in lava, etc...).</p><p></p><p>The point of the experience (TO ME) is to simulate the experience of being inside the shoes (and brain) of the characters. Those character DO know that they are tough and cool and can take a beating. There are times when HP work great and players having knowledge of HP is perfectly fine. I frequently have players makes statement such as "no problem" or "If I take that again I'm going down." And, as you describe, HP work perfectly well for this circumstance. </p><p></p><p>But there are also times when they don't work. And, IME, these events are highly self evident. Having an in-character player know he can probably take a few more slugs from the ogre before it gets really bad is ok. And even with that, it pretty much presumes they are using knowledge of the hit that just happened as a basis, a crit could be a different story and they are aware of that. I've seen players eyes get big when that first ghit did a lot more damage than they expected. And they change their plans QUICK.</p><p></p><p>But *KNOWING* I can drink this vast quantity of deadly poison is something else altogether. As I see it is impossible to be in character and also truly think it is no big deal to drink it. HP have nothing to do with that.</p><p></p><p></p><p>Let me just ask you: when YOU watch a movie do you think Bond or others plan ahead in that meta manner? I can accept that being truly like a movie may be meaningless to you. But can you accept that it may be the heart of the experience to me and that it makes huge difference in this conversation?</p></blockquote><p></p>
[QUOTE="BryonD, post: 5874821, member: 957"] And to all that I say: Cool But Hussar has said they can act upon that expectation. So you don't appear to be defending the point I am disputing. The situation Hussar and I were discussing was based around a flat statement that his *characters* knew they could drink a carboy of poison because all they had to do was not roll a 1. All the characters Hussar mentioned surrender at various points in the movies. If they knew that their hero status would see them through anything, then there would be no reason for them to surrender. If given an option to either surrender or drink a carboy of deadly poison, Bond would surrender. Skywalker would surrender. Jones would absolutely surrender. But by Hussar's model there is no reason whatsoever to surrender. And if the movies followed Hussar's model the movies would suck. It is very important to point out that the topic I'm disputing with Hussar is specifically instant death situations. (Carboy of poison, staring contest with Medusa, immersion in lava, etc...). The point of the experience (TO ME) is to simulate the experience of being inside the shoes (and brain) of the characters. Those character DO know that they are tough and cool and can take a beating. There are times when HP work great and players having knowledge of HP is perfectly fine. I frequently have players makes statement such as "no problem" or "If I take that again I'm going down." And, as you describe, HP work perfectly well for this circumstance. But there are also times when they don't work. And, IME, these events are highly self evident. Having an in-character player know he can probably take a few more slugs from the ogre before it gets really bad is ok. And even with that, it pretty much presumes they are using knowledge of the hit that just happened as a basis, a crit could be a different story and they are aware of that. I've seen players eyes get big when that first ghit did a lot more damage than they expected. And they change their plans QUICK. But *KNOWING* I can drink this vast quantity of deadly poison is something else altogether. As I see it is impossible to be in character and also truly think it is no big deal to drink it. HP have nothing to do with that. Let me just ask you: when YOU watch a movie do you think Bond or others plan ahead in that meta manner? I can accept that being truly like a movie may be meaningless to you. But can you accept that it may be the heart of the experience to me and that it makes huge difference in this conversation? [/QUOTE]
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