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*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="Elf Witch" data-source="post: 5877803" data-attributes="member: 9037"><p>The heroes don't always dodge those manticore spikes they hit and sometimes they die. </p><p></p><p>Which all some of us are asking of with rules for a group of trained archers at least having a chance to hit the PCs. </p><p></p><p>The way it is now to do that you have to keep scaling the guardsmen. One of my issues is the idea that trained archers don't ever practice or use their skill so they don't level. But they do things they are not video game people standing around doing nothing until it is time to interact with the PCs.</p><p></p><p>You mentioned swords done of us did. I find it perfectly reasonable that in a sword fight the better trained person has the better chance of winning.</p><p></p><p>We are talking about ranged weapons aimed at a party who does not have magical protection up and who for the most part are flat footed. Yet every arrow misses unless its is a crit. That goes into realm of comedic action something that belongs in Order of the Stick. And this is not just a one time thing it will happen every time.</p><p></p><p>As for the poison I hate the whole idea of one fort save for that. So a high level character has now become able to handle the effects of poison better why is that. How does adventuring make you immune to poison as you go up in levels? </p><p></p><p>Unless you are routinely drinking a small amount to build your immunity it makes no sense. If your con score has not changed why would something that would kill you at first level not kill you at tenth? </p><p></p><p>I know why in metagame terms it is because as a level based game both your saves and hit points go up. And for a lot of it I can just say okay but there are some situations that make me go WTF that does make sense at all.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5877803, member: 9037"] The heroes don't always dodge those manticore spikes they hit and sometimes they die. Which all some of us are asking of with rules for a group of trained archers at least having a chance to hit the PCs. The way it is now to do that you have to keep scaling the guardsmen. One of my issues is the idea that trained archers don't ever practice or use their skill so they don't level. But they do things they are not video game people standing around doing nothing until it is time to interact with the PCs. You mentioned swords done of us did. I find it perfectly reasonable that in a sword fight the better trained person has the better chance of winning. We are talking about ranged weapons aimed at a party who does not have magical protection up and who for the most part are flat footed. Yet every arrow misses unless its is a crit. That goes into realm of comedic action something that belongs in Order of the Stick. And this is not just a one time thing it will happen every time. As for the poison I hate the whole idea of one fort save for that. So a high level character has now become able to handle the effects of poison better why is that. How does adventuring make you immune to poison as you go up in levels? Unless you are routinely drinking a small amount to build your immunity it makes no sense. If your con score has not changed why would something that would kill you at first level not kill you at tenth? I know why in metagame terms it is because as a level based game both your saves and hit points go up. And for a lot of it I can just say okay but there are some situations that make me go WTF that does make sense at all. [/QUOTE]
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