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Falling from Great Heights
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5877985" data-attributes="member: 82106"><p>Well, we don't entirely agree. Sure, you can make a 100 tweaks to all aspects of the game and maybe sort of go from really gritty to full on high fantasy epic Hercules-type heroes, but it isn't going to be any kind of simple drop-in. It is going to be a thorough reworking of every aspect of the game. It will involve EVERY element of the game, not just one or two. Compare and contrast systems at each end of this scale and you'll see what I mean. </p><p></p><p>As I said, there are d20 based systems at all points along this spectrum. There isn't ONE d20 game, that I know of, that does all of them within one set of covers. Again, the reason is because there's just not that much value in it when you need a different magic system, a different beastiary, different rules for practically every other subsystem, different healing, action economy, etc etc etc to do it reasonably well. </p><p></p><p>Of course I remain willing to be convinced, but the entire history of RPGs of which I'm aware IMHO denies that there is any likelihood of this succeeding. I wish the 5e design team well in their endeavor. I don't believe they can do it any more than anyone else has ever been able to in the last 38 years of RPG design.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5877985, member: 82106"] Well, we don't entirely agree. Sure, you can make a 100 tweaks to all aspects of the game and maybe sort of go from really gritty to full on high fantasy epic Hercules-type heroes, but it isn't going to be any kind of simple drop-in. It is going to be a thorough reworking of every aspect of the game. It will involve EVERY element of the game, not just one or two. Compare and contrast systems at each end of this scale and you'll see what I mean. As I said, there are d20 based systems at all points along this spectrum. There isn't ONE d20 game, that I know of, that does all of them within one set of covers. Again, the reason is because there's just not that much value in it when you need a different magic system, a different beastiary, different rules for practically every other subsystem, different healing, action economy, etc etc etc to do it reasonably well. Of course I remain willing to be convinced, but the entire history of RPGs of which I'm aware IMHO denies that there is any likelihood of this succeeding. I wish the 5e design team well in their endeavor. I don't believe they can do it any more than anyone else has ever been able to in the last 38 years of RPG design. [/QUOTE]
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