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Falling from Great Heights
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<blockquote data-quote="Elf Witch" data-source="post: 5877993" data-attributes="member: 9037"><p>And that suspends my belief that a naked man faced with dozens of archers on high ground can just keep taking hit after hit to the point of sheer comedy or even worse can stand there stick his tongue out and dare them and never take a hit all. That is not believable. Even Achilles could be killed if hit with an arrow on his heel. </p><p></p><p>The town militia may not be able to defend against a manticore because they do not have the training and there archers never practice or go hunting that is believable but a city with an elite cadre of archers is not the same. </p><p></p><p>High level PCs are not gods are half gods are divine creatures. They are highly trained at what they do but I have never read anything that supports that these PCs are now some kind of gods . A lot of the heroes you mentioned have the blood of gods running through them or are gods themselves. </p><p></p><p>Now if you want to say high level PCs slowly become more divine like and get special favor which makes them harder to kill with poison or falling and they can't be touched my mortal men only other godlings then fine. That is certainly one way to play and I may even run a game that way in the future. </p><p></p><p>But you could also run a game where high level PCs are just better trained the fighters have reached the pinnacle with their weapons and have learned to dodge and parry blows. Mages have found stronger spells and harnessed the ability to use magic for great feats of glory. </p><p></p><p>But naked stripped of their gear and dropped by a dragon from 500 feet should be something that scares the crap out of them and it takes either a miracle or luck to live through that.</p><p></p><p>The same with a dozen well trained archers firing at them with them having no cover and nothing to stop the arrows. </p><p></p><p>I can buy that dwarves for example are immune to poison or that an assassin builds up a tolerance for it. I can't buy that a wizard whose con has never changed and has never faced poison before could be killed at lower levels but not higher levels. </p><p></p><p>With a few tweaks you could still play high level characters that fight dragons and manticores but still have certain things be a threat.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5877993, member: 9037"] And that suspends my belief that a naked man faced with dozens of archers on high ground can just keep taking hit after hit to the point of sheer comedy or even worse can stand there stick his tongue out and dare them and never take a hit all. That is not believable. Even Achilles could be killed if hit with an arrow on his heel. The town militia may not be able to defend against a manticore because they do not have the training and there archers never practice or go hunting that is believable but a city with an elite cadre of archers is not the same. High level PCs are not gods are half gods are divine creatures. They are highly trained at what they do but I have never read anything that supports that these PCs are now some kind of gods . A lot of the heroes you mentioned have the blood of gods running through them or are gods themselves. Now if you want to say high level PCs slowly become more divine like and get special favor which makes them harder to kill with poison or falling and they can't be touched my mortal men only other godlings then fine. That is certainly one way to play and I may even run a game that way in the future. But you could also run a game where high level PCs are just better trained the fighters have reached the pinnacle with their weapons and have learned to dodge and parry blows. Mages have found stronger spells and harnessed the ability to use magic for great feats of glory. But naked stripped of their gear and dropped by a dragon from 500 feet should be something that scares the crap out of them and it takes either a miracle or luck to live through that. The same with a dozen well trained archers firing at them with them having no cover and nothing to stop the arrows. I can buy that dwarves for example are immune to poison or that an assassin builds up a tolerance for it. I can't buy that a wizard whose con has never changed and has never faced poison before could be killed at lower levels but not higher levels. With a few tweaks you could still play high level characters that fight dragons and manticores but still have certain things be a threat. [/QUOTE]
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