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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5878901" data-attributes="member: 6668292"><p>That's not what I proposed. The hydra would make <em>only one attack</em> at +8, and deal more damage (based on the number of heads left). The crossbowmen would make <em>each attack separately</em>, though would likely deal less damage (1d6+3 compared to 1d10+4[+1/extra head]).</p><p></p><p></p><p>Respectfully, no, it doesn't. I play a level-based game (1-20). I play a game where twelve level 3 crossbowmen are dangerous to most level 15 characters. I play a game where you advance and grow after every <em>session</em>, not after every level (usually 4-5 sessions, for my group).</p><p></p><p></p><p>This isn't necessarily logically true. I've explained my view on this to you already (damage reduction on the dragon, for example).</p><p></p><p></p><p>That's not what I'm asking D&D to be in its base or assumed form, so no problems there.</p><p></p><p></p><p>Awesome for base D&D. Cool for some of my games. Awesome for all of your games. But why would this completely optional change my group could use be so objectionable to you? I don't want it as core. I want it to be optional. You don't think the game "should" be that way, and that's cool. It won't be for your group. For people that do houserule falling damage <em>and</em> falling into lava <em>and</em> have conceptual problems with groups of crossbowmen being blown off because of the influence of certain modern fantasy, we get a module that we'll enjoy. Win/win.</p><p></p><p></p><p>No, I'm not. Please, don't put words in my mouth. I'm very clearly telling you what I want. <em>I know, because the system I play right now gives me this style of game.</em> It has levels (1-20). It has dragons. It has crossbowmen. Both are usually dangerous at later levels. While I like the feel of E6, it is by no means what I'm asking for. Trust me. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: [MENTION=27160]Balesir[/MENTION], In your experience comment, you said "Alas, it seems that logic will not assuage a romantic heart." Out of curiosity, what am I logically missing? I'm curious, because I find you to be a very logical poster, and since I don't feel like I'm missing something, I'd like clarification. Thank you for the "romantic heart" comment, though. I do find it quite a compliment. Sincerely. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5878901, member: 6668292"] That's not what I proposed. The hydra would make [I]only one attack[/I] at +8, and deal more damage (based on the number of heads left). The crossbowmen would make [I]each attack separately[/I], though would likely deal less damage (1d6+3 compared to 1d10+4[+1/extra head]). Respectfully, no, it doesn't. I play a level-based game (1-20). I play a game where twelve level 3 crossbowmen are dangerous to most level 15 characters. I play a game where you advance and grow after every [I]session[/I], not after every level (usually 4-5 sessions, for my group). This isn't necessarily logically true. I've explained my view on this to you already (damage reduction on the dragon, for example). That's not what I'm asking D&D to be in its base or assumed form, so no problems there. Awesome for base D&D. Cool for some of my games. Awesome for all of your games. But why would this completely optional change my group could use be so objectionable to you? I don't want it as core. I want it to be optional. You don't think the game "should" be that way, and that's cool. It won't be for your group. For people that do houserule falling damage [I]and[/I] falling into lava [I]and[/I] have conceptual problems with groups of crossbowmen being blown off because of the influence of certain modern fantasy, we get a module that we'll enjoy. Win/win. No, I'm not. Please, don't put words in my mouth. I'm very clearly telling you what I want. [I]I know, because the system I play right now gives me this style of game.[/I] It has levels (1-20). It has dragons. It has crossbowmen. Both are usually dangerous at later levels. While I like the feel of E6, it is by no means what I'm asking for. Trust me. As always, play what you like :) Edit: [MENTION=27160]Balesir[/MENTION], In your experience comment, you said "Alas, it seems that logic will not assuage a romantic heart." Out of curiosity, what am I logically missing? I'm curious, because I find you to be a very logical poster, and since I don't feel like I'm missing something, I'd like clarification. Thank you for the "romantic heart" comment, though. I do find it quite a compliment. Sincerely. As always, play what you like :) [/QUOTE]
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