Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5879029" data-attributes="member: 22779"><p>But, there's the rub EW. The two sides are not compatible. If we're talking about two identical characters (both 15th level - exact same stats etc) then how can you make the same threat more challenging?</p><p></p><p>Well, actually, since you use these two examples, that's fairly easy. Adjusting falling damage likely isn't going to have any knock on effects, so, go to town. Same with falling in lava. It's enough of a corner case that you don't really even need a whole module, just a sidebar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Something along the lines of Optional Rule: Grittier falling damage - Fort Save DC 10+1/10 feet fallen - failed save=all damage is tripled. Something like that anyway.</p><p></p><p>But, the other issue here, with the idea of the archers vs monsters, that's a LOT trickier. That gets into all sorts of knock on effects. If the playing field is so flat that 12 archers=1 Dragon/giant/whatever, that has enormous effects on campaign design. It doesn't make much sense that a large settlement would be realistically threatened by giants (for example) if giants are that weak.</p><p></p><p>There's all sorts of other issues bundled up here as well. If 12 NPC archers can challenge my 15th level character, why can't my 3rd level party mug a 15th level NPC and steal his stuff? So on and so forth.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5879029, member: 22779"] But, there's the rub EW. The two sides are not compatible. If we're talking about two identical characters (both 15th level - exact same stats etc) then how can you make the same threat more challenging? Well, actually, since you use these two examples, that's fairly easy. Adjusting falling damage likely isn't going to have any knock on effects, so, go to town. Same with falling in lava. It's enough of a corner case that you don't really even need a whole module, just a sidebar :D. Something along the lines of Optional Rule: Grittier falling damage - Fort Save DC 10+1/10 feet fallen - failed save=all damage is tripled. Something like that anyway. But, the other issue here, with the idea of the archers vs monsters, that's a LOT trickier. That gets into all sorts of knock on effects. If the playing field is so flat that 12 archers=1 Dragon/giant/whatever, that has enormous effects on campaign design. It doesn't make much sense that a large settlement would be realistically threatened by giants (for example) if giants are that weak. There's all sorts of other issues bundled up here as well. If 12 NPC archers can challenge my 15th level character, why can't my 3rd level party mug a 15th level NPC and steal his stuff? So on and so forth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
Top