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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5879525" data-attributes="member: 6668292"><p>I can't speak for others, but in a world where I want it more gritty, <em>I want these knock on effects</em>. I want the PCs to be able to rob a 15th level NPC if they can manage it. I want monsters with low damage reduction to be threatened by groups of crossbowmen. I want people to look at heavy armor and see the obvious benefit of wearing such a thing (despite the obvious drawbacks).</p><p></p><p>Now, we know that they're going for "flatter math", but we're not sure what level of "flat" that math that is yet. Depending on how easy it is to hit a giant as a level 3 creature in the base game, it may or may not be a problem (a giant that has AC 17, but more hit points than average, for example). If that's the case, a group of level 3 warriors could hit its AC and could threaten it (if it doesn't have a way to reduce that damage, like damage reduction from its thick giant hide or from thick armor).</p><p></p><p>If the math isn't as flat (the giant has an AC of 24, and the level 3 warriors can't hit it), then there needs to be another solution. A cumulative penalty to being attacked, for example. This means that the giant will eventually get hit, but his thick plate armor might mean he's not damaged whatsoever. It just depends on what the final mechanics are, and just how flat the math is.</p><p></p><p>If we don't want a group of low level NPCs to be able to face down monsters, put in a morale or fear check on obviously dangerous things. A dragon shows up, they might run (some or all). A giant that crushes a house to kills two men in one swing might cause a rout. A manticore that skewers a few guys and flies back up into the air might make the local militia flee, or retreat. And, once the PCs act and start cutting them down left and right, they might fail their check and take off. Until then, the PCs don't look monstrous (probably), and they're just another group of guys in armor and robes. Pointing crossbows at them (and making them dangerous) seems like it can be handled. Though you're not wrong about the knock on effects in certain cases. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5879525, member: 6668292"] I can't speak for others, but in a world where I want it more gritty, [I]I want these knock on effects[/I]. I want the PCs to be able to rob a 15th level NPC if they can manage it. I want monsters with low damage reduction to be threatened by groups of crossbowmen. I want people to look at heavy armor and see the obvious benefit of wearing such a thing (despite the obvious drawbacks). Now, we know that they're going for "flatter math", but we're not sure what level of "flat" that math that is yet. Depending on how easy it is to hit a giant as a level 3 creature in the base game, it may or may not be a problem (a giant that has AC 17, but more hit points than average, for example). If that's the case, a group of level 3 warriors could hit its AC and could threaten it (if it doesn't have a way to reduce that damage, like damage reduction from its thick giant hide or from thick armor). If the math isn't as flat (the giant has an AC of 24, and the level 3 warriors can't hit it), then there needs to be another solution. A cumulative penalty to being attacked, for example. This means that the giant will eventually get hit, but his thick plate armor might mean he's not damaged whatsoever. It just depends on what the final mechanics are, and just how flat the math is. If we don't want a group of low level NPCs to be able to face down monsters, put in a morale or fear check on obviously dangerous things. A dragon shows up, they might run (some or all). A giant that crushes a house to kills two men in one swing might cause a rout. A manticore that skewers a few guys and flies back up into the air might make the local militia flee, or retreat. And, once the PCs act and start cutting them down left and right, they might fail their check and take off. Until then, the PCs don't look monstrous (probably), and they're just another group of guys in armor and robes. Pointing crossbows at them (and making them dangerous) seems like it can be handled. Though you're not wrong about the knock on effects in certain cases. As always, play what you like :) [/QUOTE]
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