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Falling from Great Heights
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<blockquote data-quote="Hussar" data-source="post: 5879610" data-attributes="member: 22779"><p>Elf Witch - I think the issue here is that you scale your opponents (something I heartily agree with). Your "highly trained city guard" aren't 3rd level fighters. They're 10th level fighters (or whatever would make them a credible threat). And this is a perfectly acceptable way of doing it. This is exactly how 4e suggests you do it.</p><p></p><p>3e doesn't usually take this route, since it wouldn't make any sense for even a city to have that many high(ish) level characters around. If you follow the 3e campaign design guidelines, even a metropolis won't have more than a handful of double digit level fighters in the entire city, let alone dozens in the city guard. A 3rd level fighter, in 3e, IS a famed archer, known throughout the kingdoms for their skill.</p><p></p><p>At least, that's how 3e presents the world. Like I said, 4e says, "Hey, what will make your game more interesting? Higher level archers? Go for it and world simulation can go cry in the corner."</p><p></p><p>I can see why some people might not like that approach. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5879610, member: 22779"] Elf Witch - I think the issue here is that you scale your opponents (something I heartily agree with). Your "highly trained city guard" aren't 3rd level fighters. They're 10th level fighters (or whatever would make them a credible threat). And this is a perfectly acceptable way of doing it. This is exactly how 4e suggests you do it. 3e doesn't usually take this route, since it wouldn't make any sense for even a city to have that many high(ish) level characters around. If you follow the 3e campaign design guidelines, even a metropolis won't have more than a handful of double digit level fighters in the entire city, let alone dozens in the city guard. A 3rd level fighter, in 3e, IS a famed archer, known throughout the kingdoms for their skill. At least, that's how 3e presents the world. Like I said, 4e says, "Hey, what will make your game more interesting? Higher level archers? Go for it and world simulation can go cry in the corner." I can see why some people might not like that approach. :D [/QUOTE]
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