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Falling from Great Heights
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5879619" data-attributes="member: 20805"><p>There are a couple of ways that this sort of modularity can be built into the game, creating the options for the exact same 15th level fighter to either laugh off a fall or lava, to worried about it, to scared of it, to auto-lethal.</p><p></p><p>One idea is to scale hit points... max hp {3e} vs Healing surge {4e} vs SW Saga VP/WP vs Elric {Com = hp}</p><p></p><p>An idea to handle the lower level threats is to build tiers into the game and you get one exploding dice per tier. This way the 50 archers can be scary as every once in a while you get a spike in damage.</p><p></p><p>[MENTION=22779]Hussar[/MENTION], in my experience 4e has said 'that nasty master archer you faced at first level? now that you are 15th level he is still a threat but easy to beat ...because he is a minion now. My campaign has the PCs facing archer platoons, literally hundreds of enemies, as epic level swarms. The rules let you model the sort of threat the creatures are to the PCs, not define the creature. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5879619, member: 20805"] There are a couple of ways that this sort of modularity can be built into the game, creating the options for the exact same 15th level fighter to either laugh off a fall or lava, to worried about it, to scared of it, to auto-lethal. One idea is to scale hit points... max hp {3e} vs Healing surge {4e} vs SW Saga VP/WP vs Elric {Com = hp} An idea to handle the lower level threats is to build tiers into the game and you get one exploding dice per tier. This way the 50 archers can be scary as every once in a while you get a spike in damage. [MENTION=22779]Hussar[/MENTION], in my experience 4e has said 'that nasty master archer you faced at first level? now that you are 15th level he is still a threat but easy to beat ...because he is a minion now. My campaign has the PCs facing archer platoons, literally hundreds of enemies, as epic level swarms. The rules let you model the sort of threat the creatures are to the PCs, not define the creature. YMMV, of course. [/QUOTE]
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