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Falling from Great Heights
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5879780" data-attributes="member: 82106"><p>Eh, there are plenty of reasons. High level PCs probably ARE the big wheels in their area of influence. OTOH they may well not want to be running things or destroying kingdoms. Beyond that, no matter how powerful you are, you can only influence what is in range of your sword in the long run. The same goes for monsters. Most of them probably aren't interested in destroying the world. Many of them probably have entirely other agendas. Often they have no agenda at all, they just exist.</p><p></p><p>Personally I have no big problems with high level play. It is just different and has different things going on. Actually, while it generally gets a little more complicated it hasn't proven to be that bad in 4e. The main issue has really been limited support for epic play. Still, we have had fun with it and it didn't seem any more absurd than any other level of play.</p><p></p><p>While I may well scale opponents it is more for simplicity and fun than because of some desire to put the PCs in their place. It is just a lot easier to have 20 minions running around than 20 low level standard creatures. If the PCs are going to be going around worrying about the city guard at 20th level then its going to be the city guard of the City of Brass or something. The last thing I want is a game where 20th level feels almost the same as 1st level did. Variety is the spice of life and I find that most players really enjoy the chance to be big semi-invincible heroes as much as they like slogging through the low levels worrying about orcs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5879780, member: 82106"] Eh, there are plenty of reasons. High level PCs probably ARE the big wheels in their area of influence. OTOH they may well not want to be running things or destroying kingdoms. Beyond that, no matter how powerful you are, you can only influence what is in range of your sword in the long run. The same goes for monsters. Most of them probably aren't interested in destroying the world. Many of them probably have entirely other agendas. Often they have no agenda at all, they just exist. Personally I have no big problems with high level play. It is just different and has different things going on. Actually, while it generally gets a little more complicated it hasn't proven to be that bad in 4e. The main issue has really been limited support for epic play. Still, we have had fun with it and it didn't seem any more absurd than any other level of play. While I may well scale opponents it is more for simplicity and fun than because of some desire to put the PCs in their place. It is just a lot easier to have 20 minions running around than 20 low level standard creatures. If the PCs are going to be going around worrying about the city guard at 20th level then its going to be the city guard of the City of Brass or something. The last thing I want is a game where 20th level feels almost the same as 1st level did. Variety is the spice of life and I find that most players really enjoy the chance to be big semi-invincible heroes as much as they like slogging through the low levels worrying about orcs. [/QUOTE]
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