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Falling from Great Heights
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<blockquote data-quote="Balesir" data-source="post: 5879867" data-attributes="member: 27160"><p>Yes, the "romantic heart" comment was meant in sympathy, because I entirely understand your yearning to both have your cake and eat it, too! I just think it's not a realistic possibility. I can't absolutely prove it - proving a negative is always near impossible, since it involves showing that every single alternative to achieve the impossible is flawed - but I'm pretty confident that wishing for a system to model A > B and B > C but C > A is not a concept that is going to fly, overall.</p><p></p><p>Looking at what is suggested so far, modifications are put forward to solve each problem, but each modification produces a new problem - which another suggestion is proffered to solve. And so (I think) it will go on.</p><p></p><p>As a result, my argument would be, not that the system you seek is necessarily <em>impossible</em> to formulate, but that a far simpler remedy leaps out that seems to fit the bill (id est, pick a system that does not use levels or hit points). What seems perverse, to me, is the insistence that these game tropes - long associated with D&D - should be kept, while striving for a tenor of game to which they are so clearly unsuited.</p><p></p><p>But, as you say, play what you like. There is plenty more nonsense in the world; this mild incursion will do no great harm, I'm sure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5879867, member: 27160"] Yes, the "romantic heart" comment was meant in sympathy, because I entirely understand your yearning to both have your cake and eat it, too! I just think it's not a realistic possibility. I can't absolutely prove it - proving a negative is always near impossible, since it involves showing that every single alternative to achieve the impossible is flawed - but I'm pretty confident that wishing for a system to model A > B and B > C but C > A is not a concept that is going to fly, overall. Looking at what is suggested so far, modifications are put forward to solve each problem, but each modification produces a new problem - which another suggestion is proffered to solve. And so (I think) it will go on. As a result, my argument would be, not that the system you seek is necessarily [I]impossible[/I] to formulate, but that a far simpler remedy leaps out that seems to fit the bill (id est, pick a system that does not use levels or hit points). What seems perverse, to me, is the insistence that these game tropes - long associated with D&D - should be kept, while striving for a tenor of game to which they are so clearly unsuited. But, as you say, play what you like. There is plenty more nonsense in the world; this mild incursion will do no great harm, I'm sure! ;) [/QUOTE]
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