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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5879945" data-attributes="member: 6668292"><p>I quite liked that part of the comment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I understand where you're coming from, I guess I am just more optimistic. This is also based on my own RPG, of course, but still, I do understand.</p><p></p><p>I wouldn't call most of them "problems" for the feel I'd prefer, but I guess that it's personal preference. Obviously, no one "gritty" style module will have solutions in all areas for people that want "gritty" games. And, no "gritty falling" module will satisfy all people who want more dangerous falling. But, obviously, my contributions don't bother me on any deep level (even if I don't prefer every option I've thrown out there).</p><p></p><p>Again, my RPG uses both levels and hit points (though hit points are not used traditionally -but, that's the point of a module, in my mind!). My RPG also satisfies my want of a grittier style when it comes to lava, falling, or twelve crossbowmen. This is the main source of my optimism.</p><p></p><p>Well, you can probably see this coming, but I don't find hit points or levels <em>inherently</em> ill-suited to this style of game. But, as they have always been presented in D&D, they do fall far short of what I'd prefer in a grittier style of game. Plus, I want "gritty" D&D with full level support, and both levels and hit points help make up a game that "feels like D&D" to me.</p><p></p><p>It wouldn't bug me, but I guess that's the real thing here, isn't it? Who knows who it would bug, even amongst people that want a "grittier" game when it comes to lava, falling, and twelve crossbowmen? As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5879945, member: 6668292"] I quite liked that part of the comment :) I understand where you're coming from, I guess I am just more optimistic. This is also based on my own RPG, of course, but still, I do understand. I wouldn't call most of them "problems" for the feel I'd prefer, but I guess that it's personal preference. Obviously, no one "gritty" style module will have solutions in all areas for people that want "gritty" games. And, no "gritty falling" module will satisfy all people who want more dangerous falling. But, obviously, my contributions don't bother me on any deep level (even if I don't prefer every option I've thrown out there). Again, my RPG uses both levels and hit points (though hit points are not used traditionally -but, that's the point of a module, in my mind!). My RPG also satisfies my want of a grittier style when it comes to lava, falling, or twelve crossbowmen. This is the main source of my optimism. Well, you can probably see this coming, but I don't find hit points or levels [I]inherently[/I] ill-suited to this style of game. But, as they have always been presented in D&D, they do fall far short of what I'd prefer in a grittier style of game. Plus, I want "gritty" D&D with full level support, and both levels and hit points help make up a game that "feels like D&D" to me. It wouldn't bug me, but I guess that's the real thing here, isn't it? Who knows who it would bug, even amongst people that want a "grittier" game when it comes to lava, falling, and twelve crossbowmen? As always, play what you like :) [/QUOTE]
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