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Falling from Great Heights
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<blockquote data-quote="BryonD" data-source="post: 5880618" data-attributes="member: 957"><p>This is a very valid point.</p><p></p><p>But in all seriousness, I believe it is important to take into account that there are a great number of us out here who could really laugh at a comic like that and also see it as making fun of taking the rules literally.</p><p></p><p>I mean, do you really need to go to an old issue of Dragon?</p><p></p><p>May I suggest that Order of the Stick, particularly in its earlier portions, was built around mocking the 3E rules in specific and RPG tropes in general?</p><p>I love OoTS and my 3E loving friends (in general) do as well. </p><p></p><p>A key point is being able to see the great humor in how such a tiny application of common sense makes the difference between the absurdity of that comic and the awesomeness of a great game.</p><p>I remain a firm believer that the scope of RPGs is such that no ruleset can ever achieve greatness without presuming that a thoughtful GM will intelligently adapt the spirit and intent of the rules on a regular basis. And any time the rules try to bypass that synergy, they end up achieving less.</p><p></p><p>So you end up with excellent rules that can easily be isolated from that quality GM they presume and instantly become ready fodder for absurdity based comics. And yet when not isolated from the context they deserve, they remain outstanding.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5880618, member: 957"] This is a very valid point. But in all seriousness, I believe it is important to take into account that there are a great number of us out here who could really laugh at a comic like that and also see it as making fun of taking the rules literally. I mean, do you really need to go to an old issue of Dragon? May I suggest that Order of the Stick, particularly in its earlier portions, was built around mocking the 3E rules in specific and RPG tropes in general? I love OoTS and my 3E loving friends (in general) do as well. A key point is being able to see the great humor in how such a tiny application of common sense makes the difference between the absurdity of that comic and the awesomeness of a great game. I remain a firm believer that the scope of RPGs is such that no ruleset can ever achieve greatness without presuming that a thoughtful GM will intelligently adapt the spirit and intent of the rules on a regular basis. And any time the rules try to bypass that synergy, they end up achieving less. So you end up with excellent rules that can easily be isolated from that quality GM they presume and instantly become ready fodder for absurdity based comics. And yet when not isolated from the context they deserve, they remain outstanding. [/QUOTE]
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