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Falling from Great Heights
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5881962" data-attributes="member: 82106"><p>Well, I would say you could have a system where at high enough level the PCs (or NPC heroes) are playing in a different league than the town guard, or you don't. If you don't then well, sure, ALL monsters could be killable by anyone with the luck and audacity to try it, but that doesn't leave a lot of way for the PCs to really be special. </p><p></p><p>There are of course systems that DO work like this, to some extent. Generally though your big nasty dragons and such are very 'off stage' most of the time. It is sort of like CoC, you don't bring Great Old Ones into the picture often, and when you do it is only at the very climax of some long story arc. You generally don't expect the game to continue (at least in the same direction) past that point. Of course in CoC GOO's are pretty much unkillable, which need not be true of say a dragon in some other genre, but you are winning with a lot of luck and probably a lot of casualties.</p><p></p><p>IMHO the overall popularity of D&D has a lot to do with the way you DO progress 'beyond' certain threats and into a level where other threats can usually be defeated or at least it isn't crazy to try. Many other FRPGs have TRIED to do this in various ways, but I think D&D's level based system does it most clearly and distinctly and that's why we all play D&D most of the time and not RQ or GURPS Fantasy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5881962, member: 82106"] Well, I would say you could have a system where at high enough level the PCs (or NPC heroes) are playing in a different league than the town guard, or you don't. If you don't then well, sure, ALL monsters could be killable by anyone with the luck and audacity to try it, but that doesn't leave a lot of way for the PCs to really be special. There are of course systems that DO work like this, to some extent. Generally though your big nasty dragons and such are very 'off stage' most of the time. It is sort of like CoC, you don't bring Great Old Ones into the picture often, and when you do it is only at the very climax of some long story arc. You generally don't expect the game to continue (at least in the same direction) past that point. Of course in CoC GOO's are pretty much unkillable, which need not be true of say a dragon in some other genre, but you are winning with a lot of luck and probably a lot of casualties. IMHO the overall popularity of D&D has a lot to do with the way you DO progress 'beyond' certain threats and into a level where other threats can usually be defeated or at least it isn't crazy to try. Many other FRPGs have TRIED to do this in various ways, but I think D&D's level based system does it most clearly and distinctly and that's why we all play D&D most of the time and not RQ or GURPS Fantasy. [/QUOTE]
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