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Falling from Great Heights
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<blockquote data-quote="El Mahdi" data-source="post: 5881973" data-attributes="member: 59506"><p>You mean other than the PC's actions and choices making them special, compared to those who won't <em>dare</em>...</p><p> </p><p>Potential, training, and raw talent can certainly <em>facilitate</em> becoming a hero...but it's not a given that those who possess these <em>do</em> become hero's.</p><p> </p><p>There are a lot of different things that can be described as special. Gonzo superhero abilities are certainly not the only ones.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p> </p><p></p><p> </p><p>And this means what...? Those who want something else out of D&D should just stop bothering you all with our desires and go play something else...?</p><p> </p><p>How about...NO.</p><p> </p><p></p><p> </p><p>The popularity of D&D has a lot to do with a lot of things, with the way characters progress as only a part of that...and a variable part at that, based on each and every gamers individual preferences. And NO...that's not why we <em><strong>all</strong></em> play D&D most of the time.</p><p> </p><p>But apparently, wanting to have a D&D that can support a more realistic style of play (as well as all other styles of play) is important to a large number of D&D fans...as the 350+ pages of this thread can attest to.</p><p> </p><p>Talk all one wants about how to make this a module in 5E. Talk all one wants to about what mechanics best provide this sense of realism that some want. But having one talking about why this should not be a part of D&D, is a futile conversation from the start. You want what you want out of D&D. Other people want what they want out of D&D. D&D is a big enough game that all can be accomodated without impinging upon what you want.</p><p> </p><p>Why is that such a problem to so many...?<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5881973, member: 59506"] You mean other than the PC's actions and choices making them special, compared to those who won't [I]dare[/I]... Potential, training, and raw talent can certainly [I]facilitate[/I] becoming a hero...but it's not a given that those who possess these [I]do[/I] become hero's. There are a lot of different things that can be described as special. Gonzo superhero abilities are certainly not the only ones. :hmm: And this means what...? Those who want something else out of D&D should just stop bothering you all with our desires and go play something else...? How about...NO. The popularity of D&D has a lot to do with a lot of things, with the way characters progress as only a part of that...and a variable part at that, based on each and every gamers individual preferences. And NO...that's not why we [I][B]all[/B][/I] play D&D most of the time. But apparently, wanting to have a D&D that can support a more realistic style of play (as well as all other styles of play) is important to a large number of D&D fans...as the 350+ pages of this thread can attest to. Talk all one wants about how to make this a module in 5E. Talk all one wants to about what mechanics best provide this sense of realism that some want. But having one talking about why this should not be a part of D&D, is a futile conversation from the start. You want what you want out of D&D. Other people want what they want out of D&D. D&D is a big enough game that all can be accomodated without impinging upon what you want. Why is that such a problem to so many...?:erm: [/QUOTE]
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