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Falling from Great Heights
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5883347" data-attributes="member: 82106"><p>I think the issue here is like I said above, you CAN do that to an extent. You will have to rewrite your Monster Manual and probably use a different or modified setting as well, on top of the mechanical tweaks you'll still probably need to make. At that point is there a value in WotC calling it D&D? Is it in fact even in their best interests or the best interests of the game to have such different games confusingly going under the same name? </p><p></p><p>The key thing is with HQ A) it has been this way for a long time/forever so people expect it, and B) you play a specific genre, nobody expects superheroes in their pulp game. They are entirely different genres. Magneto may appear in your supers game, but he isn't even presented in the pulp setting manual and if you translated him across he'd come off as some deluded idiot with a big ego and some minor powers.</p><p></p><p>I think D&D can allow for some leeway, and traditionally it has been somewhat achievable, but not THAT much. Honestly the traditional way to play D&D with different power curves has been basically to have faster or slower advancement and stop playing or cap level advancement at some point. Rather than confusing people who come into the game about exactly what a 'dragon' is, I think it would just be better to do that. If the DM wants to play 'low power gritty heroes' then dragons are going to be utterly terrifying beasts well beyond anyone killing them in combat. Instead either you avoid them or the DM provides some plot device by which they're defeated.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5883347, member: 82106"] I think the issue here is like I said above, you CAN do that to an extent. You will have to rewrite your Monster Manual and probably use a different or modified setting as well, on top of the mechanical tweaks you'll still probably need to make. At that point is there a value in WotC calling it D&D? Is it in fact even in their best interests or the best interests of the game to have such different games confusingly going under the same name? The key thing is with HQ A) it has been this way for a long time/forever so people expect it, and B) you play a specific genre, nobody expects superheroes in their pulp game. They are entirely different genres. Magneto may appear in your supers game, but he isn't even presented in the pulp setting manual and if you translated him across he'd come off as some deluded idiot with a big ego and some minor powers. I think D&D can allow for some leeway, and traditionally it has been somewhat achievable, but not THAT much. Honestly the traditional way to play D&D with different power curves has been basically to have faster or slower advancement and stop playing or cap level advancement at some point. Rather than confusing people who come into the game about exactly what a 'dragon' is, I think it would just be better to do that. If the DM wants to play 'low power gritty heroes' then dragons are going to be utterly terrifying beasts well beyond anyone killing them in combat. Instead either you avoid them or the DM provides some plot device by which they're defeated. [/QUOTE]
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