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*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="triqui" data-source="post: 5883538" data-attributes="member: 57948"><p>D&D always have supported low level gritty style of play. A first level character can die to a single great axe chop. What it does *not* support, so far, is to stay like this for a long time. Your zero level commoner will be a zero level commoner 1st level fighter as soon as he starts to play. A couple months later, he will be a 10th level fighter, and he will be jumping awesome distances, surviving the most dangerous venoms, and falling 100ft with no problems. He will be killing 15 grunts in no time, and can go toe to toe with a giant.</p><p></p><p>Could it be done? Sure. For example, a simple way:</p><p>Module: PC don't gain hp per level. Done. </p><p></p><p>However, that will change *greatly* how D&D works and feels. You can have a 10th level fighter with 15 hp and make a great Game of Thrones rpg. You can't make that and face beholders, chimaeras, manticores and dragons. Can a game without those things be "D&D"? Tough call. It can share the same system. D20 Modern or StarWars Saga aren't D&D though. Call of Cthulhu d20 isn't D&D, and Runequest probably isn't D&D either. A Song of Fire and Ice is not D&D, in my opinion.</p><p></p><p>It's hard to get an agreement about what is D&D. Some people will argue that Vancian Magic and Alignment are D&D, othes will argue the opposite. But, at the very minimum, I think D&D need to have two things:</p><p>a) Dungeons</p><p>b) Dragons.</p></blockquote><p></p>
[QUOTE="triqui, post: 5883538, member: 57948"] D&D always have supported low level gritty style of play. A first level character can die to a single great axe chop. What it does *not* support, so far, is to stay like this for a long time. Your zero level commoner will be a zero level commoner 1st level fighter as soon as he starts to play. A couple months later, he will be a 10th level fighter, and he will be jumping awesome distances, surviving the most dangerous venoms, and falling 100ft with no problems. He will be killing 15 grunts in no time, and can go toe to toe with a giant. Could it be done? Sure. For example, a simple way: Module: PC don't gain hp per level. Done. However, that will change *greatly* how D&D works and feels. You can have a 10th level fighter with 15 hp and make a great Game of Thrones rpg. You can't make that and face beholders, chimaeras, manticores and dragons. Can a game without those things be "D&D"? Tough call. It can share the same system. D20 Modern or StarWars Saga aren't D&D though. Call of Cthulhu d20 isn't D&D, and Runequest probably isn't D&D either. A Song of Fire and Ice is not D&D, in my opinion. It's hard to get an agreement about what is D&D. Some people will argue that Vancian Magic and Alignment are D&D, othes will argue the opposite. But, at the very minimum, I think D&D need to have two things: a) Dungeons b) Dragons. [/QUOTE]
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