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Falling from Great Heights
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<blockquote data-quote="I'm A Banana" data-source="post: 5884081" data-attributes="member: 2067"><p>FWIW, in my proposed system, this would be a hypothetical possibility. Probably not a lot of fun for anyone stuck in grim-n-gritty mode, but certainly within the realm of possibility to give one character a higher tier than another.</p><p></p><p>I also think this is somewhat at the root of the wizard/fighter issue. Wizards shouldn't belong in a different "tier" than fighters just by virtue of being wizards, generally speaking. Comparing leaping between dimensions with <em>jumping really far</em> doesn't really gel. If you want to keep fighters basic people, you can keep wizards within the realm of basic magic, too. If you want your wizard upgrade, your fighter should probably get one, too (and by the time she's a demigod or a destined ruler or whatever, she's working well beyond the "jump far" limitation of the lower levels, too). </p><p></p><p></p><p></p><p>This works reasonably well as long as the numbers are reasonably close. If the difference between level 20 and level 1 is, I dunno, a total of 10 hp, that works fine. </p><p></p><p>This is what I'm babbling on about when I refer to capping vertical advancement. In a single tier, the bottom and the top shouldn't be too far apart.</p><p></p><p>Now, between tiers, you could conceivably have a dramatic difference. And you probably should. But as long as Normal Joe is fighting something Normal Joes can fight (even if, in someone's campaign, that's a dragon), it's pretty much working as intended.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5884081, member: 2067"] FWIW, in my proposed system, this would be a hypothetical possibility. Probably not a lot of fun for anyone stuck in grim-n-gritty mode, but certainly within the realm of possibility to give one character a higher tier than another. I also think this is somewhat at the root of the wizard/fighter issue. Wizards shouldn't belong in a different "tier" than fighters just by virtue of being wizards, generally speaking. Comparing leaping between dimensions with [I]jumping really far[/I] doesn't really gel. If you want to keep fighters basic people, you can keep wizards within the realm of basic magic, too. If you want your wizard upgrade, your fighter should probably get one, too (and by the time she's a demigod or a destined ruler or whatever, she's working well beyond the "jump far" limitation of the lower levels, too). This works reasonably well as long as the numbers are reasonably close. If the difference between level 20 and level 1 is, I dunno, a total of 10 hp, that works fine. This is what I'm babbling on about when I refer to capping vertical advancement. In a single tier, the bottom and the top shouldn't be too far apart. Now, between tiers, you could conceivably have a dramatic difference. And you probably should. But as long as Normal Joe is fighting something Normal Joes can fight (even if, in someone's campaign, that's a dragon), it's pretty much working as intended. [/QUOTE]
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