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<blockquote data-quote="pemerton" data-source="post: 5884123" data-attributes="member: 42582"><p>You're right, this is different from what I envisaged.</p><p></p><p>It has some similiarities - different pools of spells, feats etc to be drawn on depending on the "tier" of play - but also changes the action resolution numbers (ie by capping them).</p><p></p><p>A comment and a question.</p><p></p><p>Comment: This is very different from any version of D&D to date (other than E6, as you noted) - even in classic D&D, hit points keep going up (though they slow down), and saves, attacks etc don't slow down at all! That's not an objection to it. But it's a reason to think that it might be controversial in some quarters - "level-less D&D" or something similar would be the criticism.</p><p></p><p>Question: To what extent do you envisage the need for multiple monster manuals, treasure lists etc? If each tier is 5 levels, and I'm level 10 tier 1, then I've got the action resolution numbers of a 5th level PC, though backed by a suite of options closer to a level 10 tier 2 PC. Presumably a monster that would be challenging to a level 10 tier PC will be very challenging for me, because my action resolution numbers are smaller. Is this a feature? - ie if I'm playing a tier 1 game, I expect monsters above level 5 to be more threatening than their level would indicate by default. Or is it a bug? - the solution to which is to publish level 10 tier 1 monsters, who are a good threat for level 10 tier 1 PCs, but not so useful against level 10 tier 2 PCs.</p><p></p><p>The same sort of question arises for magic items - are there separate lists by level and tier, or are we expected to recognise that a level 10 item will have a more dramatic impact when dropped into a level 10 tier 1 game than when dropped into a level 10 tier 2 game?</p><p></p><p>(Regardless of the answer to this question about monsters and items (and other non-pC level-defined game elements), presumably the game would need GM guidelines to tell the GM how to handle the intersection of levels and tiers in adventure design and adjudication of action resolution.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5884123, member: 42582"] You're right, this is different from what I envisaged. It has some similiarities - different pools of spells, feats etc to be drawn on depending on the "tier" of play - but also changes the action resolution numbers (ie by capping them). A comment and a question. Comment: This is very different from any version of D&D to date (other than E6, as you noted) - even in classic D&D, hit points keep going up (though they slow down), and saves, attacks etc don't slow down at all! That's not an objection to it. But it's a reason to think that it might be controversial in some quarters - "level-less D&D" or something similar would be the criticism. Question: To what extent do you envisage the need for multiple monster manuals, treasure lists etc? If each tier is 5 levels, and I'm level 10 tier 1, then I've got the action resolution numbers of a 5th level PC, though backed by a suite of options closer to a level 10 tier 2 PC. Presumably a monster that would be challenging to a level 10 tier PC will be very challenging for me, because my action resolution numbers are smaller. Is this a feature? - ie if I'm playing a tier 1 game, I expect monsters above level 5 to be more threatening than their level would indicate by default. Or is it a bug? - the solution to which is to publish level 10 tier 1 monsters, who are a good threat for level 10 tier 1 PCs, but not so useful against level 10 tier 2 PCs. The same sort of question arises for magic items - are there separate lists by level and tier, or are we expected to recognise that a level 10 item will have a more dramatic impact when dropped into a level 10 tier 1 game than when dropped into a level 10 tier 2 game? (Regardless of the answer to this question about monsters and items (and other non-pC level-defined game elements), presumably the game would need GM guidelines to tell the GM how to handle the intersection of levels and tiers in adventure design and adjudication of action resolution.) [/QUOTE]
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