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Falling from Great Heights
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<blockquote data-quote="El Mahdi" data-source="post: 5884472" data-attributes="member: 59506"><p>You're right, it does require an entire reworking. However, it does look like that's exactly what they are doing with the flatter progression. There's been quite a bit of talk from the designers about what people want as the game progresses into higher levels. The flatter progression seems to be their answer for it. The idea being that it can make common monsters viable threats even to high level characters, but still make high level characters capable of dealing with high level threats. It looks like the idea is that in order to support the standard type of D&D, modules for the addition of extra Feats, or High Level/Epic/etc. Feats and Abilities, is what will differentiate between Ordinary Hero and more Standard D&D.</p><p> </p><p></p><p> </p><p>I don't agree, but I certainly see why you might think that.</p><p> </p><p></p><p> </p><p>I can't answer that for you. But it seems as if that may be the direction the game is going. Likely not as far as I would like it to go, but probably much farther than you want it to go.</p><p> </p><p></p><p> </p><p>I don't think a 15th level character in any edition is an average guy. The way this has been addressed by me and other gamers is to simply not advance beyond a certain point, or to use something like the E6 houserules. Unfortunately, neither of those are perfect fixes either. I think what they are doing with the game is probably going to be much better for what I'm looking for than in past editions. Though I obviously can't be sure until I actually see it. Also, before you say "why don't you just play something else?", I have not found any other game that's any closer to what I want. And since I started with D&D, D&D is what I know best. You may see that as something that impinges on your playstyle. WotC would likely see that as a feature of their game, one that causes it to continue to have the widest appeal and commonality among RPG'ers.</p><p> </p><p>But if that is the way the core game is pointing, then that, with the addition of modules for more realistic falling damage, etc., will be just about perfect for me.</p><p> </p><p>If you're worried that the game you like to play won't be possible with the D&D Next Core+Modules, then I'd recommend being a part of the open playtest when it starts, to have that perspective represented and influencing the game. I'd suggest though that constructive ideas and criticisms would likely be more apt to be listened to and adopted, as opposed to "don't include this because it will gum up my game".</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5884472, member: 59506"] You're right, it does require an entire reworking. However, it does look like that's exactly what they are doing with the flatter progression. There's been quite a bit of talk from the designers about what people want as the game progresses into higher levels. The flatter progression seems to be their answer for it. The idea being that it can make common monsters viable threats even to high level characters, but still make high level characters capable of dealing with high level threats. It looks like the idea is that in order to support the standard type of D&D, modules for the addition of extra Feats, or High Level/Epic/etc. Feats and Abilities, is what will differentiate between Ordinary Hero and more Standard D&D. I don't agree, but I certainly see why you might think that. I can't answer that for you. But it seems as if that may be the direction the game is going. Likely not as far as I would like it to go, but probably much farther than you want it to go. I don't think a 15th level character in any edition is an average guy. The way this has been addressed by me and other gamers is to simply not advance beyond a certain point, or to use something like the E6 houserules. Unfortunately, neither of those are perfect fixes either. I think what they are doing with the game is probably going to be much better for what I'm looking for than in past editions. Though I obviously can't be sure until I actually see it. Also, before you say "why don't you just play something else?", I have not found any other game that's any closer to what I want. And since I started with D&D, D&D is what I know best. You may see that as something that impinges on your playstyle. WotC would likely see that as a feature of their game, one that causes it to continue to have the widest appeal and commonality among RPG'ers. But if that is the way the core game is pointing, then that, with the addition of modules for more realistic falling damage, etc., will be just about perfect for me. If you're worried that the game you like to play won't be possible with the D&D Next Core+Modules, then I'd recommend being a part of the open playtest when it starts, to have that perspective represented and influencing the game. I'd suggest though that constructive ideas and criticisms would likely be more apt to be listened to and adopted, as opposed to "don't include this because it will gum up my game". B-) [/QUOTE]
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