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Falling from Great Heights
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<blockquote data-quote="Hussar" data-source="post: 5884759" data-attributes="member: 22779"><p>Cover? Really? This is going to be your excuse? That they have shields? So, this entire conversation about 20 archers on the walls can be negated if I carry a shield? If you stroll back into the thread, the point was that the PC's, caught in the open at the foot of the walls of the castle, should be threatened by a handful of archers.</p><p></p><p>But, hey, they've got shields! No problem, they can laugh at 20 archers now.</p><p></p><p>------</p><p></p><p>El Mahdi - I get what you're saying about flatter progression. I do think, however, that you're projecting a bit onto what they're saying. Since the goal here is to capture iconic D&D elements, the whole zero to hero thing is going to be the baseline. It's one of the few elements that every single edition of D&D shares.</p><p></p><p>Now, sure, as you say, you can E6 D&D or whatever and stick to a particular style of game. I imagine that a lot of groups actually do that. But, expecting a baseline where you can have "everyday" heroes in D&D, I predict, is not going to happen. It never has, so I don't think it will this time around.</p><p></p><p>What I can never understand though is when people have very strong playstyle differences with D&D, why they insist on playing D&D. It's not 1985 anymore. There's a bajillion well supported and fantastic games out there that will already DO what you want. Warhammer Fantasy sounds a lot closer to what you're looking for. D20 certainly doesn't. Why do people cling so hard to D&D?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5884759, member: 22779"] Cover? Really? This is going to be your excuse? That they have shields? So, this entire conversation about 20 archers on the walls can be negated if I carry a shield? If you stroll back into the thread, the point was that the PC's, caught in the open at the foot of the walls of the castle, should be threatened by a handful of archers. But, hey, they've got shields! No problem, they can laugh at 20 archers now. ------ El Mahdi - I get what you're saying about flatter progression. I do think, however, that you're projecting a bit onto what they're saying. Since the goal here is to capture iconic D&D elements, the whole zero to hero thing is going to be the baseline. It's one of the few elements that every single edition of D&D shares. Now, sure, as you say, you can E6 D&D or whatever and stick to a particular style of game. I imagine that a lot of groups actually do that. But, expecting a baseline where you can have "everyday" heroes in D&D, I predict, is not going to happen. It never has, so I don't think it will this time around. What I can never understand though is when people have very strong playstyle differences with D&D, why they insist on playing D&D. It's not 1985 anymore. There's a bajillion well supported and fantastic games out there that will already DO what you want. Warhammer Fantasy sounds a lot closer to what you're looking for. D20 certainly doesn't. Why do people cling so hard to D&D? [/QUOTE]
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