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Falling from Great Heights
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<blockquote data-quote="pemerton" data-source="post: 5885106" data-attributes="member: 42582"><p>Huh? On the mojo interpretation of hp, this is exactly what hp are.</p><p></p><p></p><p>In AD&D I would say that this isn't an issue, so much as a deliberate design decision (see Gygax on the rationale for saving throws, in particular - the whole point is that you get a save vs dragon breath even if you're chained helpless to a rock face).</p><p></p><p>The easiest way to change the game in 3E would be to multiply all damage taken outside of combat (eg falling, ambushes, dragon breath while chained helpless to a rock face) by the PC's level. (This is a tiny bit wonky because of the max hp at 1st level, but we'll probably cope. It will work fine for classic D&D up until the maximum HD are reached. It won't work for 4e, because damage in 4e is balanced against a much bigger pool of 1st level hp.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5885106, member: 42582"] Huh? On the mojo interpretation of hp, this is exactly what hp are. In AD&D I would say that this isn't an issue, so much as a deliberate design decision (see Gygax on the rationale for saving throws, in particular - the whole point is that you get a save vs dragon breath even if you're chained helpless to a rock face). The easiest way to change the game in 3E would be to multiply all damage taken outside of combat (eg falling, ambushes, dragon breath while chained helpless to a rock face) by the PC's level. (This is a tiny bit wonky because of the max hp at 1st level, but we'll probably cope. It will work fine for classic D&D up until the maximum HD are reached. It won't work for 4e, because damage in 4e is balanced against a much bigger pool of 1st level hp.) [/QUOTE]
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Falling from Great Heights
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