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Falling from Great Heights
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<blockquote data-quote="Hussar" data-source="post: 5885285" data-attributes="member: 22779"><p>Because you are insisting that the game be changed to suit your tastes. That's why it bothers me. If I repeatedly insisted that Battlemechs be added to the rules, complete with classes, equipment and in-game justifications for their existence, would that be reasonable?</p><p></p><p>I certainly don't think so. Battlemechs have never really had much of a place in D&D and I probably wouldn't want to see them built into the game. It would make too many other things difficult. It screws with the game balance too much to have 50 foot tall plasma wielding mecha firing guided missiles in the game. </p><p></p><p>Unless you're playing Rifts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But, that's a bit of a different animal. </p><p></p><p>But, you're insisting that we should build into the game a baseline that has never been part of the game before and doing so in the name of being "inclusive" of other playstyles. Well, it's true that it is inclusive of other playstyles, but, somehow building in elements into the game which have never existed before, not to fix any perceived problems with the existing mechanics, but simply to cater to a segment of gamers that have been never been catered to before doesn't really seem like a good plan to me.</p><p></p><p>Not when doing so will make the game that has always been supported in every edition, virtually impossible.</p><p></p><p>Again, if it's a supplement book? No worries. Got not problems at all. But, you cannot have everyday heroes and zero to hero in the same set of rules. It just doesn't work. The end goals are too different.</p><p></p><p>It's not a case of being biased here. It's recognizing that NO version of D&D has ever done what you're suggesting. To build that into the baseline assumptions of the game would be a radical shift for the entire system. D20 as it is, does a very poor job of doing what you want. E6 is a prime example of this. To make D20 do what you're suggesting, E6 ejects well over 2/3rds of the game.</p><p></p><p>Hey, I get having wish lists. I do. There's all sorts of things I'd like to see in D&D. But, let's be realistic about this. I'm REALLY unlikely to get zone based combat rules as opposed to grid based or non-grid based. It's just not going to happen and I know that. I know that because zone based mechanics are FAR too far away from the simulationist veneer that people insist is part of D&D.</p><p></p><p>I would put your ideas in the same category. Great idea. Fun game. Not going to happen.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5885285, member: 22779"] Because you are insisting that the game be changed to suit your tastes. That's why it bothers me. If I repeatedly insisted that Battlemechs be added to the rules, complete with classes, equipment and in-game justifications for their existence, would that be reasonable? I certainly don't think so. Battlemechs have never really had much of a place in D&D and I probably wouldn't want to see them built into the game. It would make too many other things difficult. It screws with the game balance too much to have 50 foot tall plasma wielding mecha firing guided missiles in the game. Unless you're playing Rifts. :D But, that's a bit of a different animal. But, you're insisting that we should build into the game a baseline that has never been part of the game before and doing so in the name of being "inclusive" of other playstyles. Well, it's true that it is inclusive of other playstyles, but, somehow building in elements into the game which have never existed before, not to fix any perceived problems with the existing mechanics, but simply to cater to a segment of gamers that have been never been catered to before doesn't really seem like a good plan to me. Not when doing so will make the game that has always been supported in every edition, virtually impossible. Again, if it's a supplement book? No worries. Got not problems at all. But, you cannot have everyday heroes and zero to hero in the same set of rules. It just doesn't work. The end goals are too different. It's not a case of being biased here. It's recognizing that NO version of D&D has ever done what you're suggesting. To build that into the baseline assumptions of the game would be a radical shift for the entire system. D20 as it is, does a very poor job of doing what you want. E6 is a prime example of this. To make D20 do what you're suggesting, E6 ejects well over 2/3rds of the game. Hey, I get having wish lists. I do. There's all sorts of things I'd like to see in D&D. But, let's be realistic about this. I'm REALLY unlikely to get zone based combat rules as opposed to grid based or non-grid based. It's just not going to happen and I know that. I know that because zone based mechanics are FAR too far away from the simulationist veneer that people insist is part of D&D. I would put your ideas in the same category. Great idea. Fun game. Not going to happen. [/QUOTE]
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