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*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="BryonD" data-source="post: 5885775" data-attributes="member: 957"><p>Just speaking for myself and I can't claim "newbies" but...</p><p></p><p>I know a lot of players who find this to be a bug in the system. To be clear, it isn't a deal breaker by any means. But it is a little wart on the system.</p><p></p><p>If they teleport or plane shift then cool.</p><p>If they teleport and accidentally end up in outer space, they would expect to die.</p><p>If they fight a t-rex then cool.</p><p>If they fight a t-rex and the DM says it tears their guts out and crushed their spine "take 27 points damage, it is now your turn", then they would have a problem with that.</p><p></p><p>There is nothing implicit that suggest severe harm is automatic when you say "teleport", "be in a sword fight", "battle a t-rex". Serious harm may very well easily result, but there is nothing that is a foregone conclusion about it.</p><p></p><p>Even accepting the amazing stories of rare cases of survival of great falls in real life, it is understood that very serious damage is a foregone conclusion. </p><p></p><p>The idea that a player of any experience wouldn't have a brief pause over the ease of fall survival seems really odd to me. A player can go through a 100 sword fights and think nothing of it. But describe a sword through their lung and spine and they are going to leap the presumption of PC death. In RPGs fighting T-rex is just a glorified sword fight. But falling from a great height is a "lung and spine" event.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5885775, member: 957"] Just speaking for myself and I can't claim "newbies" but... I know a lot of players who find this to be a bug in the system. To be clear, it isn't a deal breaker by any means. But it is a little wart on the system. If they teleport or plane shift then cool. If they teleport and accidentally end up in outer space, they would expect to die. If they fight a t-rex then cool. If they fight a t-rex and the DM says it tears their guts out and crushed their spine "take 27 points damage, it is now your turn", then they would have a problem with that. There is nothing implicit that suggest severe harm is automatic when you say "teleport", "be in a sword fight", "battle a t-rex". Serious harm may very well easily result, but there is nothing that is a foregone conclusion about it. Even accepting the amazing stories of rare cases of survival of great falls in real life, it is understood that very serious damage is a foregone conclusion. The idea that a player of any experience wouldn't have a brief pause over the ease of fall survival seems really odd to me. A player can go through a 100 sword fights and think nothing of it. But describe a sword through their lung and spine and they are going to leap the presumption of PC death. In RPGs fighting T-rex is just a glorified sword fight. But falling from a great height is a "lung and spine" event. [/QUOTE]
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Falling from Great Heights
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