Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5886116" data-attributes="member: 27160"><p>I'm not at all sure that ambush is all that weak in 4e. <em>Mechanically</em> the advantage seems quite weak, I accept, but my experience is that, when they are "bounced", the party do pretty poorly, while they do far better when they gat surprise.</p><p></p><p>In our last run we had two pretty big fights. In the first, after a "standard form skill challenge" that I'm making available on certain encounters, now, they not only avoided getting surprised and scouted the strength of the enemy (i.e. I laid out the monsters before they had to decide their entry point), they got surprise as well. The party seized the initiative with what they did in the surprise round and held onto it throughout - the result was an easy victory over a tough encounter. The second encounter they tried to use diplomacy (which had worked OK on a couple of occasions already) when the "target" had ample motivation to want a fight. They got 'bounced' and had a very tough battle to achieve their objective in full (the opponent had underestimated them, thanks to smart moves in an earlier negotiation, but they really wanted to stop the main opponent - who turned out to be a vampire lord - from escaping). Now, ideally, they would press on - but they are really a bit beaten up for that...</p><p></p><p>Finally, to get back on topic after the self-indulgent ramble (sorry) - [MENTION=6668292]JamesonCourage[/MENTION]: I get how your system works in general, but if the party engage in combat against the town guards of their own volition (which was, I understand, the case), how do you justify them being "surprised"?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5886116, member: 27160"] I'm not at all sure that ambush is all that weak in 4e. [I]Mechanically[/I] the advantage seems quite weak, I accept, but my experience is that, when they are "bounced", the party do pretty poorly, while they do far better when they gat surprise. In our last run we had two pretty big fights. In the first, after a "standard form skill challenge" that I'm making available on certain encounters, now, they not only avoided getting surprised and scouted the strength of the enemy (i.e. I laid out the monsters before they had to decide their entry point), they got surprise as well. The party seized the initiative with what they did in the surprise round and held onto it throughout - the result was an easy victory over a tough encounter. The second encounter they tried to use diplomacy (which had worked OK on a couple of occasions already) when the "target" had ample motivation to want a fight. They got 'bounced' and had a very tough battle to achieve their objective in full (the opponent had underestimated them, thanks to smart moves in an earlier negotiation, but they really wanted to stop the main opponent - who turned out to be a vampire lord - from escaping). Now, ideally, they would press on - but they are really a bit beaten up for that... Finally, to get back on topic after the self-indulgent ramble (sorry) - [MENTION=6668292]JamesonCourage[/MENTION]: I get how your system works in general, but if the party engage in combat against the town guards of their own volition (which was, I understand, the case), how do you justify them being "surprised"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
Top