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Falling from Great Heights
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<blockquote data-quote="JamesonCourage" data-source="post: 5886145" data-attributes="member: 6668292"><p>Well, it <em>looks</em> like 4 arrows will take a level 12 warrior down (62 damage versus his 61 hit point total), but that's a little misleading.</p><p></p><p>If he has an 18 Con (a good chance by level 12 in my RPG for a warrior with 61 hit points), he recovers 5 THP per turn. So, one goblin that somehow hits him every turn needs to hit him with 6 arrows (each arrow is effectively doing 10.5, or about 63 damage over 6 attacks).</p><p></p><p>If the warrior is wearing full plate armor, he's going to be reducing that damage down to 1d4+10. This means he's dealing about 7.5 per arrow (after the warrior regains THP), meaning he'll need to be shot with an arrow every round for 9 rounds (67.5 damage).</p><p></p><p>Against one goblin, he's going to mop up. Especially considering that his AC is high enough that he won't be hit often (whereas my math was calculated at the warrior getting hit once per round). Against 12 goblins, they're a threat, but he's got a very real chance of winning without any injuries (only THP damage), or no THP damage at all if he's very invested against multiple attacks.</p><p></p><p>A dragon might be doing 1d8+30 against the level 12 warrior if he's got full plate on. That's 34.5 damage average (against a level 12, who's got 39 THP). The level 12 warrior will avoid the first hit (only THP damage), but after that he's going to get creamed. A dragon will likely two-round the level 12 warrior, and probably drop or kill him in one real "hit" (HP damage).</p><p></p><p>If you're complaining that "the dragon should always kill him in one hit because he's so huge!" then we want different things out of a "more realistic" module. I want it to stay fantastic, but more realistic. I don't want it to make it impossible for a knight in armor to fight a dragon. I just want to make it hard -or even unlikely- for that knight to win (at those levels).</p><p></p><p>Now, my system can accommodate myth pretty easily, too (I mentioned the PC that could grapple as if he was gargantuan-sized, for example). I'm not against that style of play, either. But, in a "more realistic" type of game, I want fantasy, too. I had three main goals when designing my RPG: realism, fantasy, and balance. I want healthy doses of each.</p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5886145, member: 6668292"] Well, it [I]looks[/I] like 4 arrows will take a level 12 warrior down (62 damage versus his 61 hit point total), but that's a little misleading. If he has an 18 Con (a good chance by level 12 in my RPG for a warrior with 61 hit points), he recovers 5 THP per turn. So, one goblin that somehow hits him every turn needs to hit him with 6 arrows (each arrow is effectively doing 10.5, or about 63 damage over 6 attacks). If the warrior is wearing full plate armor, he's going to be reducing that damage down to 1d4+10. This means he's dealing about 7.5 per arrow (after the warrior regains THP), meaning he'll need to be shot with an arrow every round for 9 rounds (67.5 damage). Against one goblin, he's going to mop up. Especially considering that his AC is high enough that he won't be hit often (whereas my math was calculated at the warrior getting hit once per round). Against 12 goblins, they're a threat, but he's got a very real chance of winning without any injuries (only THP damage), or no THP damage at all if he's very invested against multiple attacks. A dragon might be doing 1d8+30 against the level 12 warrior if he's got full plate on. That's 34.5 damage average (against a level 12, who's got 39 THP). The level 12 warrior will avoid the first hit (only THP damage), but after that he's going to get creamed. A dragon will likely two-round the level 12 warrior, and probably drop or kill him in one real "hit" (HP damage). If you're complaining that "the dragon should always kill him in one hit because he's so huge!" then we want different things out of a "more realistic" module. I want it to stay fantastic, but more realistic. I don't want it to make it impossible for a knight in armor to fight a dragon. I just want to make it hard -or even unlikely- for that knight to win (at those levels). Now, my system can accommodate myth pretty easily, too (I mentioned the PC that could grapple as if he was gargantuan-sized, for example). I'm not against that style of play, either. But, in a "more realistic" type of game, I want fantasy, too. I had three main goals when designing my RPG: realism, fantasy, and balance. I want healthy doses of each. Thanks ;) As always, play what you like :) [/QUOTE]
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