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Falling from Great Heights
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<blockquote data-quote="Aaron" data-source="post: 5887413" data-attributes="member: 52548"><p>Nope, unless you believe that a bunch of thugs in your neighborhood could act as a Delta Force team.</p><p>Unortunately, all the game rules point toward a third scenario: the PCs get unnaturally resilient because the get stronger and stronger. Nothing else.</p><p></p><p>And you are confirming this every time you say that you find many rules ridiculous, like the Snatch feat, or the coup de grace, and so on.</p><p></p><p>1 bolt can't take down a high level PC, aside very rare circumstances, no matter the level of his opponent.</p><p></p><p>Crossbow bolts fired by a bunch of country bandits can't be a threat for high level PCs, unless the scenario ridiculously lacks in in-game coherence (i.e. ,those bandits could face the same menaces the PCs routinely face).</p><p></p><p>Maybe it's believable (?), but it's incoeherent with things like critical hits, bite-improved grab-swallow whole, and such attacks.</p><p></p><p> Powerful abilities?</p><p></p><p>Ok, so, this means that they have only <em>offensive</em> powerful abilities?</p><p></p><p>Anything for defense, that could help them sustain damage no normal mortal man could sustain?</p><p></p><p>Alas, the rules (in 3.5) tell us another story.</p><p></p><p>Every time you dismiss them as "no believable" you confirm my point.</p><p>Uh?</p><p></p><p>In my campaign my PCs are a squad of high-level trained soldiers, grown together.</p><p></p><p>How do I say that the heroes take a dozen deadly blows?</p><p></p><p>Because they are deadly for anyone but them and other high level characters.</p><p></p><p>Pools of acid, litres of poison, bites of Trexs, critical hits taken by massive giants, dozens of boltes taken, fire breathed by ancient wyrm, being swallowed whole by gargantuan behemoths of any kind, boulders thrown by catapults ... and that's all before lunch.</p><p></p><p>Should I continue?</p><p></p><p>1) Arrows to the face can kill <em>you</em>, not high level PCs.</p><p></p><p>2) If the PCs should base their decisions on what they believe they are capable of, and how they perceive what's in front of them, they should laugh at the country bandits, knowing they can face red dragons.</p><p></p><p>It's a matter of in-game coherence and logic, nothing else.</p><p></p><p>Death saves for crossbow bolts?</p><p></p><p>So, we ended up with another rule that you don't accept.</p><p></p><p>We can count 3 of them by now (falling from great heights, the snatch feat, and now the coup de grace).</p><p></p><p>What about acid pools?</p><p></p><p>What about drinking barrels of deadly poison, that could kill a bull, but not a PC with the Steadfast determinaton feat and a high Fort save?</p><p></p><p>What about trex bites-improved grab-swallow whole?</p><p></p><p>What about <strong>crushing room traps</strong>?</p><p></p><p>Come on. Are you <em>seriously</em> trying to assert that the D&D rules system (at least in 3.5) could be used to support your game POV?</p><p></p><p>How many cases do I have to cite before you can admit that the game depicts hig level PCs in a different way in respect of what you would prefer them to be?</p></blockquote><p></p>
[QUOTE="Aaron, post: 5887413, member: 52548"] Nope, unless you believe that a bunch of thugs in your neighborhood could act as a Delta Force team. Unortunately, all the game rules point toward a third scenario: the PCs get unnaturally resilient because the get stronger and stronger. Nothing else. And you are confirming this every time you say that you find many rules ridiculous, like the Snatch feat, or the coup de grace, and so on. 1 bolt can't take down a high level PC, aside very rare circumstances, no matter the level of his opponent. Crossbow bolts fired by a bunch of country bandits can't be a threat for high level PCs, unless the scenario ridiculously lacks in in-game coherence (i.e. ,those bandits could face the same menaces the PCs routinely face). Maybe it's believable (?), but it's incoeherent with things like critical hits, bite-improved grab-swallow whole, and such attacks. Powerful abilities? Ok, so, this means that they have only [I]offensive[/I] powerful abilities? Anything for defense, that could help them sustain damage no normal mortal man could sustain? Alas, the rules (in 3.5) tell us another story. Every time you dismiss them as "no believable" you confirm my point. Uh? In my campaign my PCs are a squad of high-level trained soldiers, grown together. How do I say that the heroes take a dozen deadly blows? Because they are deadly for anyone but them and other high level characters. Pools of acid, litres of poison, bites of Trexs, critical hits taken by massive giants, dozens of boltes taken, fire breathed by ancient wyrm, being swallowed whole by gargantuan behemoths of any kind, boulders thrown by catapults ... and that's all before lunch. Should I continue? 1) Arrows to the face can kill [I]you[/I], not high level PCs. 2) If the PCs should base their decisions on what they believe they are capable of, and how they perceive what's in front of them, they should laugh at the country bandits, knowing they can face red dragons. It's a matter of in-game coherence and logic, nothing else. Death saves for crossbow bolts? So, we ended up with another rule that you don't accept. We can count 3 of them by now (falling from great heights, the snatch feat, and now the coup de grace). What about acid pools? What about drinking barrels of deadly poison, that could kill a bull, but not a PC with the Steadfast determinaton feat and a high Fort save? What about trex bites-improved grab-swallow whole? What about [B]crushing room traps[/B]? Come on. Are you [I]seriously[/I] trying to assert that the D&D rules system (at least in 3.5) could be used to support your game POV? How many cases do I have to cite before you can admit that the game depicts hig level PCs in a different way in respect of what you would prefer them to be? [/QUOTE]
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