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*Pathfinder & Starfinder
Falling from Great Heights
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<blockquote data-quote="Sunseeker" data-source="post: 5887835"><p>No, your examples are of abusing the rules that were never designed to scale in the way you're using them. Fate Points allow you to adjust the results of a given action. Jumping off a cliff because the rules for fall damage don't scale with character HP is just abusing the system. It's NOT the same, it may result in a similar outcome, but similar outcomes does not in ANY way prove similar methods. This is the typical lay-science that is so popular today, you are putting the conclusion(surviving the fall) before the theory.</p><p></p><p></p><p></p><p>Lets go back to my car analogy. On Friday, Parking Lot A is filled with Fords, while Parking Lot B is filled with Hondas. A&B are both Parking Lots, and they are both filled with cars. But are Fords and Hondas the same thing? No.</p><p></p><p>So if I have two designs with the same spaces, why then are you suggesting that because the space is taken up by something wholly unsimilar, that they must be the same because they occupy the same space? How is that logic or reasoning?</p><p></p><p>Here's a great saying "Shady things are not to be trusted, trees are shady, so trees are not to be trusted." There are two words here, with the same spelling and the same pronunciation that mean completely different things. Being in the same spot, or looking similar does not mean they serve the same function, does not mean they work the same way, does not mean ANY of the things you're attempting to prove here.</p><p></p><p>D&D HP may represent a lot of things, and what that represents is up to personal rationalization. But D&D HP is NOT, in any way shape or form, a stand-in for Fate Points. Fate Points allow the player to adjust a given outcome independent from table mechanics, HP does not do this. HP is not Fate Points.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5887835"] No, your examples are of abusing the rules that were never designed to scale in the way you're using them. Fate Points allow you to adjust the results of a given action. Jumping off a cliff because the rules for fall damage don't scale with character HP is just abusing the system. It's NOT the same, it may result in a similar outcome, but similar outcomes does not in ANY way prove similar methods. This is the typical lay-science that is so popular today, you are putting the conclusion(surviving the fall) before the theory. Lets go back to my car analogy. On Friday, Parking Lot A is filled with Fords, while Parking Lot B is filled with Hondas. A&B are both Parking Lots, and they are both filled with cars. But are Fords and Hondas the same thing? No. So if I have two designs with the same spaces, why then are you suggesting that because the space is taken up by something wholly unsimilar, that they must be the same because they occupy the same space? How is that logic or reasoning? Here's a great saying "Shady things are not to be trusted, trees are shady, so trees are not to be trusted." There are two words here, with the same spelling and the same pronunciation that mean completely different things. Being in the same spot, or looking similar does not mean they serve the same function, does not mean they work the same way, does not mean ANY of the things you're attempting to prove here. D&D HP may represent a lot of things, and what that represents is up to personal rationalization. But D&D HP is NOT, in any way shape or form, a stand-in for Fate Points. Fate Points allow the player to adjust a given outcome independent from table mechanics, HP does not do this. HP is not Fate Points. [/QUOTE]
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