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Falling from Great Heights
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5889137" data-attributes="member: 82106"><p>Eh, I think I can find plenty of instances of 100' falls and justifications for why people survived them (heck, people survive them in real life sometimes, it doesn't take THAT much of a stretch to justify). Of course it really depends on the person, but speaking for myself I have no more or less trouble imagining how a fighter can melee with a 12' tall 3000 pound giant wielding a club that weighs 40lbs and has 7' of reach on him and 10x his strength as I do imagining said fighter falling 100' and walking away. Both are THOROUGHLY in the realm of pure fantasy. I could point out far more things that are unrealistic about the melee than I could about the fall. 12' tall humanoids are literally physically impossible. There's really not much further you can get from reality than that, reality is the possible and nothing beyond it. </p><p></p><p>Beyond that I think personally that it is all a matter of 'tone' and genre appropriateness. What do players expect and what fits in with the imagined conventions of the game they are playing and fits in with it in a satisfying way? I certainly wouldn't feel discomfited by a scene in a Conan novel where Conan fell 100' off a cliff and somehow walked away from it. Now, maybe if that kind of thing was just a regular ordinary thing that happened every day in the story it would start to feel cartoonish, but I don't think that's likely to happen in most D&D games. Given that the location and height of cliffs are entirely under the DM's control I'd argue that were a game to get to that point it is less a system issue and more an issue of the DM failing to match the player's genre/tone expectations.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5889137, member: 82106"] Eh, I think I can find plenty of instances of 100' falls and justifications for why people survived them (heck, people survive them in real life sometimes, it doesn't take THAT much of a stretch to justify). Of course it really depends on the person, but speaking for myself I have no more or less trouble imagining how a fighter can melee with a 12' tall 3000 pound giant wielding a club that weighs 40lbs and has 7' of reach on him and 10x his strength as I do imagining said fighter falling 100' and walking away. Both are THOROUGHLY in the realm of pure fantasy. I could point out far more things that are unrealistic about the melee than I could about the fall. 12' tall humanoids are literally physically impossible. There's really not much further you can get from reality than that, reality is the possible and nothing beyond it. Beyond that I think personally that it is all a matter of 'tone' and genre appropriateness. What do players expect and what fits in with the imagined conventions of the game they are playing and fits in with it in a satisfying way? I certainly wouldn't feel discomfited by a scene in a Conan novel where Conan fell 100' off a cliff and somehow walked away from it. Now, maybe if that kind of thing was just a regular ordinary thing that happened every day in the story it would start to feel cartoonish, but I don't think that's likely to happen in most D&D games. Given that the location and height of cliffs are entirely under the DM's control I'd argue that were a game to get to that point it is less a system issue and more an issue of the DM failing to match the player's genre/tone expectations. [/QUOTE]
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