Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5892890" data-attributes="member: 6668292"><p>Depends on a few things:</p><p></p><p>Does being surprised mean that you lose THP? If so, he has level 1 Fighter HP, and is probably going to get messed up.</p><p></p><p>Are the archers sufficiently spread out or protected (via cover or walls)? If so, he might only take 1-2 down per turn, while the others can whittle down his HP since he AC lowers with every shot.</p><p></p><p>Does he not have 125 HP because the system is more scaled in? If so, he's a lot more likely to go down to them.</p><p></p><p>On the other hand, maybe he does mop up. They're confident in a group, and not spread out. I mean, they've mowed down more than one wannabe "hero" before. Maybe he does rush in, and start cleaving his way through them, killing them before he gets "hit" (he only takes THP damage). I'm not opposed to that outcome, either. He's level 15, after all.</p><p></p><p>But, some hesitation never hurt anything (if that's your goal). If HP is a problem, tone it down. That's Hussar's suggestion for healing surge renewal. Personally, I think a level 15 Fighter probably should win a straight fight with 12 level 1 archers unless he's very, very focused on offense (to the detriment of his defense), and even then he should have a good shot (from his high offense). Smart tactics, however, should be able to beat him (surprise, cover, men with tower shields in the way while they shoot from small light stools they can carry around, etc.).</p><p></p><p>I'm admittedly basing a lot of this on "the math will be toned down" and I have assumed that it's included HP (a level 15 warrior in my game might have around 74 HP total, with a greater amount depending on how focused he is on it). If HP is the issue, though, just throw three lines in saying how HP scales slower (as in, the actual numbers). Problem solved. I just really reject the notion that the changes will take up 20 pages. Small-lined changes can go a long way. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5892890, member: 6668292"] Depends on a few things: Does being surprised mean that you lose THP? If so, he has level 1 Fighter HP, and is probably going to get messed up. Are the archers sufficiently spread out or protected (via cover or walls)? If so, he might only take 1-2 down per turn, while the others can whittle down his HP since he AC lowers with every shot. Does he not have 125 HP because the system is more scaled in? If so, he's a lot more likely to go down to them. On the other hand, maybe he does mop up. They're confident in a group, and not spread out. I mean, they've mowed down more than one wannabe "hero" before. Maybe he does rush in, and start cleaving his way through them, killing them before he gets "hit" (he only takes THP damage). I'm not opposed to that outcome, either. He's level 15, after all. But, some hesitation never hurt anything (if that's your goal). If HP is a problem, tone it down. That's Hussar's suggestion for healing surge renewal. Personally, I think a level 15 Fighter probably should win a straight fight with 12 level 1 archers unless he's very, very focused on offense (to the detriment of his defense), and even then he should have a good shot (from his high offense). Smart tactics, however, should be able to beat him (surprise, cover, men with tower shields in the way while they shoot from small light stools they can carry around, etc.). I'm admittedly basing a lot of this on "the math will be toned down" and I have assumed that it's included HP (a level 15 warrior in my game might have around 74 HP total, with a greater amount depending on how focused he is on it). If HP is the issue, though, just throw three lines in saying how HP scales slower (as in, the actual numbers). Problem solved. I just really reject the notion that the changes will take up 20 pages. Small-lined changes can go a long way. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Falling from Great Heights
Top