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*TTRPGs General
Falling off the 4ed bandwagon
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<blockquote data-quote="Perram" data-source="post: 5046195" data-attributes="member: 84740"><p>I'm going to step away from the subject of any editions:</p><p></p><p>Having to GM a system really lets you see the nuts and bolts of the thing. As you plan for your campaign, you will likely see all the good, bad, and ugly of the game you are prepping, and sometimes, like this time, you don't like what you see.</p><p></p><p>You've detailed the problems you have with this game, it doesn't seem to be the best fit for you. So you really need to think about three things, some of which you've detailed:</p><p></p><p>1) Can I just live with the imperfections and keep playing? You've got a good sized gaming group, and if they are all enjoying it and you enjoy them more than you dislike the game, this may be the best option.</p><p></p><p>2) House Rules! The character builder may not like house rules much, but honestly, I've not played in a game without at least SOME house rules until 4e came out. Take what you don't like about the game and CHANGE it. Might be hard to do with the magic item issues you have, but see what you can tweak to bring the game more in line with your ideal game.</p><p></p><p>This doesn't need to be as extensive as creating your own version, that you mention yourself. A few tweaks can go a long way in wiggling little problems.</p><p></p><p>3) Play something else. Whether you play Pathfinder, Savage Worlds, Paladium, 3e, 2e, or FATE or even something you write yourself, you need to talk to your players about it first. Get their input, if for no other reason than determining how many players you are going to need to find if they decide that 4e is the game for them. Maybe ask some of them to help you play test some of the systems to see how they handle at the table. </p><p></p><p>I had a falling out with 4e myself, not too long ago, and I know that when you go from loving a product 110% to having doubts about it, it can feel horrible. I still waffle on whether or not I made the right choice by switching to Pathfinder so completely. So you have my sympathies, but don't forget that you are here to have fun. You don't owe any one game any more than the other and it doesn't matter what us on the internet think of your fun once you and your group are having it.</p></blockquote><p></p>
[QUOTE="Perram, post: 5046195, member: 84740"] I'm going to step away from the subject of any editions: Having to GM a system really lets you see the nuts and bolts of the thing. As you plan for your campaign, you will likely see all the good, bad, and ugly of the game you are prepping, and sometimes, like this time, you don't like what you see. You've detailed the problems you have with this game, it doesn't seem to be the best fit for you. So you really need to think about three things, some of which you've detailed: 1) Can I just live with the imperfections and keep playing? You've got a good sized gaming group, and if they are all enjoying it and you enjoy them more than you dislike the game, this may be the best option. 2) House Rules! The character builder may not like house rules much, but honestly, I've not played in a game without at least SOME house rules until 4e came out. Take what you don't like about the game and CHANGE it. Might be hard to do with the magic item issues you have, but see what you can tweak to bring the game more in line with your ideal game. This doesn't need to be as extensive as creating your own version, that you mention yourself. A few tweaks can go a long way in wiggling little problems. 3) Play something else. Whether you play Pathfinder, Savage Worlds, Paladium, 3e, 2e, or FATE or even something you write yourself, you need to talk to your players about it first. Get their input, if for no other reason than determining how many players you are going to need to find if they decide that 4e is the game for them. Maybe ask some of them to help you play test some of the systems to see how they handle at the table. I had a falling out with 4e myself, not too long ago, and I know that when you go from loving a product 110% to having doubts about it, it can feel horrible. I still waffle on whether or not I made the right choice by switching to Pathfinder so completely. So you have my sympathies, but don't forget that you are here to have fun. You don't owe any one game any more than the other and it doesn't matter what us on the internet think of your fun once you and your group are having it. [/QUOTE]
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