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Falling off the 4ed bandwagon
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<blockquote data-quote="Mercurius" data-source="post: 5046243" data-attributes="member: 59082"><p>That's not quite what I meant, or rather it is part of it but I'm talking more about the capacity to go "deeply" into the imagination, to immerse oneself in what Tolkien called a Secondary World. But it is specifically about the process not just the outcome, which is where my issue with a lot of 4ed's trappings comes: the process seems kind of mechanical and simulative, like a computer game.</p><p></p><p>I mean, I enjoy some crunch to my rules, I'm a bit of a numbers nerd, but I also want the numbers to be flexible and secondary--as supportive--to the imagination, rather than formative. I'm not sure if that makes any sense. </p><p></p><p></p><p></p><p>Maybe you are right to some extent, although I do like cinematic, over-the-top play, maybe just not quite as much. I'm not into anime, wuxia, or any of that. I can get into playing demigods at high levels, but it has to seem special. If everyone's doing flying triple thunderstorm-powered jumpkicks at early levels it just doesn't seem so special.</p><p></p><p></p><p></p><p></p><p>Good idea, but the time! However, this gives me a thought: My group meets every other week and we've talked about having another session alternating the OTHER every other week, which could be more explorative in terms of other RPGs. Hmm...</p><p></p><p></p><p></p><p>Yes, agreed. Hey, you're in Boston, right? That's just an hour and a half away--maybe I'll have to come to one of your game days (is it you that has the game days?).</p><p></p><p></p><p></p><p>Yes--there is definitely something to be said about the actual implementation, that 4ed works well at what it does. And because of my recognition of this, I'm thinking that it wouldn't take a huge amount of work to tweak it just right to satisfy my needs.</p><p></p><p></p><p></p><p>I've thought of going the retro-clone route, although I do really like the post-d20 mechanics better: the streamlined core engine without a different sub-system or table for every little possible rule. Labyrinth Lord is your favorite retro-clone? I wish someone would write a "Guide to Retroclones..." (hint, hint).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5046243, member: 59082"] That's not quite what I meant, or rather it is part of it but I'm talking more about the capacity to go "deeply" into the imagination, to immerse oneself in what Tolkien called a Secondary World. But it is specifically about the process not just the outcome, which is where my issue with a lot of 4ed's trappings comes: the process seems kind of mechanical and simulative, like a computer game. I mean, I enjoy some crunch to my rules, I'm a bit of a numbers nerd, but I also want the numbers to be flexible and secondary--as supportive--to the imagination, rather than formative. I'm not sure if that makes any sense. Maybe you are right to some extent, although I do like cinematic, over-the-top play, maybe just not quite as much. I'm not into anime, wuxia, or any of that. I can get into playing demigods at high levels, but it has to seem special. If everyone's doing flying triple thunderstorm-powered jumpkicks at early levels it just doesn't seem so special. Good idea, but the time! However, this gives me a thought: My group meets every other week and we've talked about having another session alternating the OTHER every other week, which could be more explorative in terms of other RPGs. Hmm... Yes, agreed. Hey, you're in Boston, right? That's just an hour and a half away--maybe I'll have to come to one of your game days (is it you that has the game days?). Yes--there is definitely something to be said about the actual implementation, that 4ed works well at what it does. And because of my recognition of this, I'm thinking that it wouldn't take a huge amount of work to tweak it just right to satisfy my needs. I've thought of going the retro-clone route, although I do really like the post-d20 mechanics better: the streamlined core engine without a different sub-system or table for every little possible rule. Labyrinth Lord is your favorite retro-clone? I wish someone would write a "Guide to Retroclones..." (hint, hint). [/QUOTE]
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