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*TTRPGs General
Falling off the 4ed bandwagon
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<blockquote data-quote="MrMyth" data-source="post: 5046249" data-attributes="member: 61155"><p>I've got to agree, here. Gamer default psychology makes powers into limitations, but the 4E rules explicitly provide ways to use them in whatever creative or free-form fashion one desires - it simply is a matter of getting people into the right mindset. </p><p> </p><p>Similarly, magic items aren't less exciting than they were in the last edition - the problem is mainly that they look that way when presented without much background, alongside dozens of similar items. Either add more flavor, or fiddle with the items themselves to make them more exciting. (But be careful - I did just that, and realized that lots of fiddly little benefits from an item means lots of fiddly little bonuses that never get remembered or used.)</p><p> </p><p>I'm certainly not saying you have to take this approach of course, or that there is any fault for not doing so - but I think a lot of the problems you have can be solved by house rules, which the system very much allows for. Maybe not the Character Builder, but that's a bonus tool on top of the system itself, not an enforcer of the rules. (And many of these issues can be dealt with without dealing with it at all.)</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5046249, member: 61155"] I've got to agree, here. Gamer default psychology makes powers into limitations, but the 4E rules explicitly provide ways to use them in whatever creative or free-form fashion one desires - it simply is a matter of getting people into the right mindset. Similarly, magic items aren't less exciting than they were in the last edition - the problem is mainly that they look that way when presented without much background, alongside dozens of similar items. Either add more flavor, or fiddle with the items themselves to make them more exciting. (But be careful - I did just that, and realized that lots of fiddly little benefits from an item means lots of fiddly little bonuses that never get remembered or used.) I'm certainly not saying you have to take this approach of course, or that there is any fault for not doing so - but I think a lot of the problems you have can be solved by house rules, which the system very much allows for. Maybe not the Character Builder, but that's a bonus tool on top of the system itself, not an enforcer of the rules. (And many of these issues can be dealt with without dealing with it at all.) [/QUOTE]
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